Parallax Viewer System Head Tracking 3D Simulation

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Solution Overview

Problem

Conventional methods for displaying 3D content on 2D screens fail to provide an immersive experience as they assume a static viewpoint, lacking the parallax effect that occurs with head movement, making it difficult for users without expensive VR equipment to fully engage with 360-degree panoramic content.

Innovation Solution

A parallax viewer system utilizing a user-facing camera and face tracking software to interactively render 3D content by shifting the virtual viewpoint and screen position based on the user's head movements, simulating a 3D environment on a traditional 2D display.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional 2D display methods are used to show 3D content, then the display cost is reduced and accessibility is improved, but the immersion experience and parallax effect are lost

Engineering Contradiction:
ImproveAccessibility of 3D contentVSAvoidImmersion experience
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent creates a virtual copy of the 3D environment and renders it on a 2D screen, simulating the parallax effect by dynamically adjusting the virtual viewpoint position based on detected head movements. This virtual copy reproduces the immersion experience without requiring physical VR equipment.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical VR headset system with a software-based solution that uses a standard camera and display. The mechanical constraints of VR hardware are substituted with computational methods that track head position and render corresponding virtual viewpoint changes.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Reliability

If head-mounted VR displays are used to achieve immersive 3D viewing, then the immersion benefits are realized, but the cost and availability become high

Engineering Contradiction:
ImproveImmersion benefitsVSAvoidSpecialized equipment requirement
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent extracts the essential parallax simulation functionality from the complex VR hardware system and implements it independently using separate components: a standard camera for head tracking, a display for rendering, and software for viewpoint calculation. This separates the immersion effect from the expensive hardware bundle.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent uses inexpensive, readily available components (standard camera, display, software) instead of expensive VR headsets. The solution leverages existing technology that can be easily replaced or upgraded without requiring investment in specialized VR equipment.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

3Device complexity

If static viewpoint 3D content is displayed on 2D screens, then the display simplicity is maintained, but the parallax effect and 3D perception are compromised

Engineering Contradiction:
ImproveDisplay simplicityVSAvoid3D perception accuracy
Core Design Contradiction:
Device complexityVSManufacturing precision

Solution Approach 1:

The patent transitions from a static viewpoint display to a dynamic system where the virtual viewpoint automatically adjusts in response to detected head movements. The rendering continuously updates to reflect the user's actual position, creating an interactive 3D experience on a 2D screen.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements a feedback loop where the camera continuously monitors head position, the system calculates the corresponding virtual viewpoint offset, and the rendering adapts accordingly. This closed-loop feedback ensures accurate parallax simulation that responds to user movement in real-time.

Inventive Principle:
Principle #23Feedback

Data Source

PatentEP3662662B1Parallax viewer system for 3D content
Publication Date: 2022.10.26 META PLATFORMS INC
  • EP3662662B1 patent drawingFigure 1A
  • EP3662662B1 patent drawingFigure 1B
  • EP3662662B1 patent drawingFigure 2

AI summary

A parallax viewer system allows 3D content, such as 360 degree 3D panoramas or other 3D environments, to be viewed by a user through a traditional 2D screen. A parallax viewer system operating on a user device can use a user-facing camera and a 2D screen to simulate a 3D environment for a user viewing the 2D screen. By changing the rendered view of the 3D environment as the user's head moves with respect to the screen, the parallax viewer system can provide many of the immersion benefits of a VR or 3D display using a traditional 2D display. In some implementations, the parallax viewer system can be calibrated to work in new situations (for example, on a new user device) by determining the relationship between the user-facing camera and the screen used to display the virtual environment.