Parallel Animation Sequences for Gaming Machine Bonus Events
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Solution Overview
Problem
Gaming machines face player disinterest due to repetitive bonus event content and lengthy bonus events that distract from the base game, diminishing the overall gaming experience.
Innovation Solution
A method and apparatus for presenting a bonus event setting with multiple game elements, allowing players to select and animate these elements, where simultaneous animation sequences enhance engagement and reduce selection time through parallel processing.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If traditional sequential bonus events are used, then game outcomes are determined, but player interest decreases due to repetitiveness and length
Solution Approach 1:
The bonus event is divided into multiple independent game elements (e.g., different bonus games, prize selections, or mini-games) that can be processed simultaneously through parallel animation sequences, rather than presenting them sequentially one after another
Solution Approach 2:
Multiple animation sequences are executed in parallel to continuously present different game elements simultaneously, maximizing the utilization of display resources and reducing idle time between bonus events
2Adaptability or versatility
If multiple game elements are presented sequentially, then all content is displayed, but player engagement decreases due to repetitive content
Solution Approach 1:
The presentation transitions from a one-dimensional sequential display to a multi-dimensional simultaneous display, where multiple game elements are presented across different spatial regions or layers of the display at the same time, adding visual dimensionality and variety
3Quantity of substance
If lengthy bonus events are used, then complete game content is provided, but base game playability is diminished
Solution Approach 1:
The bonus event content is segmented into independent parallel-processing units that can be displayed simultaneously, reducing the total time required to present the same volume of content compared to sequential presentation
Data Source
AI summary
A method and apparatus for selecting game elements in a gaming machine are described herein. In an embodiment, the method includes displaying a plurality of player-selectable elements. Responsive to player input via at least one input device, a first element of the plurality of player-selectable elements is selected. The selected first element is animated with a first animation to commence revealing an outcome associated with the selected first element. After the first element has been selected and while the selected first element is still animating, responsive to player input via the at least one input device, a second element of the plurality of player-selectable elements is selected. The selected second element is animated with a second animation to commence revealing an outcome associated with the selected second element. The method then reveals the outcome associated with the selected first element and the outcome associated with the selected second element.


