Parameterized Virtual Objects from Sensing Data for Richer Communication
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Solution Overview
Problem
Online communication lacks the richness of information transmission compared to face-to-face communication, limiting the ability to convey emotions and atmosphere effectively.
Innovation Solution
An information processing system that generates virtual objects, such as avatars or icons, based on sensing data of real objects, adjusting these virtual objects according to predetermined parameters to enhance their characteristics and realism.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If virtual objects are generated based only on sensing data without parameter adjustment, then the generation process is simple and fast, but the virtual objects lack richness and realism in conveying emotions and atmosphere
Solution Approach 1:
The patent applies parameter changes by adjusting multiple predetermined parameters (such as expression, pose, clothing, background) of the virtual object based on acquired sensing data and additional parameters. This allows the virtual object to convey emotions and atmosphere more richly by modifying its characteristics according to different conditions, thereby resolving the contradiction between realism and process complexity.
Solution Approach 2:
The patent implements dynamics by making the virtual object adjustable and adaptable rather than static. The virtual object's parameters can be dynamically changed based on sensing data and predetermined parameters, enabling it to reflect different emotional states and atmospheric conditions, thus achieving higher realism without fixing the generation process in advance.
2Loss of information
If multiple parameters are adjusted to enhance virtual object characteristics, then the virtual object can convey more emotions and atmosphere, but the generation time and processing load increase
Solution Approach 1:
The patent applies preliminary action by pre-defining multiple parameters (expression, pose, clothing, background) and their possible values before generation. This allows the system to quickly select and adjust appropriate parameters based on sensing data without performing complex real-time calculations, thus reducing generation time while maintaining information transmission richness.
Solution Approach 2:
The patent uses parameter changes by modifying predetermined parameters rather than generating entirely new virtual objects from scratch. This approach allows efficient adjustment of virtual object characteristics to convey emotions and atmosphere while minimizing processing time, as the base structure remains the same and only specific parameters need to be changed.
3Adaptability or versatility
If virtual objects are used for online communication, then communication can be performed in a virtual space, but the limited amount of information that can be transmitted reduces communication effectiveness
Solution Approach 1:
The patent applies dimensionality change by adding multiple adjustable dimensions to the virtual object (expression, pose, clothing, background) that can convey emotional and atmospheric information. This expands the information transmission capacity beyond simple text or basic graphics, allowing rich non-verbal communication in the virtual space while maintaining adaptability.
Solution Approach 2:
The patent uses copying by creating a virtual object that replicates and enhances real-world communication cues. The virtual object copies human expressions, gestures, and environmental atmosphere, thereby transmitting information more effectively in online communication while maintaining the adaptability of virtual space interaction.
Data Source
AI summary
There is provided an information processing device (300) including: a data acquisition unit (320) that acquires sensing data of a real object; a parameter acquisition unit (330) that acquires a predetermined parameter; and an object generation unit (340) that extracts a feature amount from the sensing data and generates a virtual object based on the feature amount, in which the object generation unit adjusts the virtual object according to the predetermined parameter.


