Parametric Reverberation Rendering for Adaptive VR Audio

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Solution Overview

Problem

Existing methods for generating reverberation in virtual reality applications are inflexible, computationally intensive, and difficult to adapt without degrading audio quality, making it challenging to provide a natural and realistic audio experience.

Innovation Solution

An audio apparatus and method that modifies reverberation parameters such as delay and decay rate to generate diffuse reverberation signals efficiently, using a compensator to adjust these parameters and a renderer to combine direct and reflected sound paths with a parametric reverberator, allowing flexible and adaptive audio rendering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If traditional reverberation generation methods are used in virtual reality applications, then audio quality and realism are improved, but computational complexity and processing time increase significantly

Engineering Contradiction:
Improveaudio qualityVSAvoidcomputational complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent transforms the complex impulse response into a compact parametric representation using only 5-10 parameters (such as decay time, early reflection characteristics, and spectral shape parameters) that capture the essential reverberation characteristics. This parametric model can be efficiently evaluated in real-time while maintaining audio quality, resolving the contradiction between computational complexity and audio realism.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The invention extracts and separates the essential reverberation characteristics from the full impulse response, isolating the key parameters that define the acoustic environment. By extracting only the critical features (decay rate, early reflections, spectral shape) and discarding redundant information, the system achieves realistic audio rendering with significantly reduced computational burden.

Inventive Principle:
Principle #2Taking out (Extraction)

2Adaptability or versatility

If reverberation parameters are modified to adapt to different virtual environments, then adaptability is improved, but maintaining audio quality becomes difficult

Engineering Contradiction:
ImproveadaptabilityVSAvoidaudio quality
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The patent implements dynamic adaptation by allowing the parametric reverberation model to be adjusted in real-time based on the virtual environment characteristics and user position. The system can modify parameters such as decay time and spectral shape to match different acoustic spaces (rooms, halls, outdoor environments) while maintaining audio quality through the structured parametric framework that preserves the essential characteristics of natural reverberation.

Inventive Principle:
Principle #15Dynamics

3Manufacturing precision

If computationally intensive methods are used to generate diffuse reverberation, then audio realism is improved, but processing speed decreases

Engineering Contradiction:
Improveaudio realismVSAvoidprocessing speed
Core Design Contradiction:
Manufacturing precisionVSSpeed

Solution Approach 1:

The patent achieves realistic diffuse reverberation through efficient parametric modeling that uses a small set of parameters (decay time, spectral shape, spatial distribution) to represent complex acoustic environments. This parametric approach can be evaluated rapidly with simple mathematical operations, providing both audio realism and processing speed, eliminating the need for computationally intensive impulse response convolution.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentEP4423741B1An audio apparatus and method of operation therefor
Publication Date: 2026.04.08 KONINKLIJKE PHILIPS NV
  • EP4423741B1 patent drawingFigure 1~2
  • EP4423741B1 patent drawingFigure 3~4
  • EP4423741B1 patent drawingFigure 5~6

AI summary

An audio apparatus comprising a receiver (501) receiving audio data and metadata including data for reverberation parameters for the environment. A modifier (503) generates a modified first parameter value for a first reverberation parameter which is a reverberation delay parameter or a reverberation decay rate parameter. A compensator (505) generates a modified second parameter value for a second reverberation parameter in response to the modification of the first reverberation parameter/ The second reverberation parameter is indicative of an energy of reverberation in the acoustic environment. A renderer (400) generates audio output signals by rendering the audio data using the metadata and specifically a reverberation renderer (407) generates at least one reverberation signal component for at least one audio output signal from at least one of the audio signals and in response to the first modified parameter value and the second modified parameter value. The compensation may provide improved perceived reverberation while allowing flexible adaptation.