Parametric Spatial Audio Rendering for Immersive Communication

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Solution Overview

Problem

Existing immersive audio codecs face challenges in efficiently processing and rendering spatial audio streams for immersive audio applications, particularly in virtual reality (VR), augmented reality (AR), and mixed reality (MR), while maintaining low latency and high error robustness.

Innovation Solution

The proposed solution involves an apparatus and method that receive multiple audio data streams, identify spatial audio streams, process them with parameters defining room characteristics or scene descriptions, and render the processed streams alongside other audio streams, allowing for flexible and efficient rendering of immersive audio.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If spatial audio streams are processed with parametric spatial audio processing to describe spatial properties, then the quality and flexibility of immersive audio rendering is improved, but the device complexity and processing requirements increase

Engineering Contradiction:
Improveflexibility in immersive audio renderingVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies parametric spatial audio processing to describe the spatial properties of sound sources using parameters such as direction, distance, and spatial extent. This allows flexible manipulation of spatial audio characteristics without requiring complex full-sphere microphone array processing, thereby improving rendering flexibility while controlling processing complexity through parameter-based representation

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If immersive audio codecs support multiple operating points from low bit rate to transparency, then the adaptability to different applications is improved, but the device complexity increases

Engineering Contradiction:
Improvesupport for multiple operating pointsVSAvoidcodec complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The IVAS codec is designed to handle multiple types of audio content (speech, music, generic audio) and support multiple operating points from low bit rate to transparency through a unified codec structure. This multi-functional design allows the same codec to adapt to different application requirements without requiring separate specialized codecs for each scenario

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The codec dynamically adapts its processing based on the input signal characteristics and transmission conditions, adjusting between different operating points to optimize performance for speech, music, or generic audio content while maintaining appropriate quality levels across varying bit rate requirements

Inventive Principle:
Principle #15Dynamics

3Speed

If the codec operates with low latency to enable conversational services, then the speed of audio processing is improved, but the processing precision may be compromised

Engineering Contradiction:
Improveaudio processing speedVSAvoidaudio processing precision
Core Design Contradiction:
SpeedVSManufacturing precision

Solution Approach 1:

The codec applies different processing levels to different audio content types, using more aggressive compression and processing for non-critical content while maintaining higher precision for speech content where low latency is critical for conversational services. This selective processing approach balances speed requirements with precision needs across different audio streams

Inventive Principle:
Principle #16Partial or excessive action

4Reliability

If the codec supports high error robustness under various transmission conditions, then the reliability is improved, but the processing complexity increases

Engineering Contradiction:
Improveerror robustnessVSAvoiderror handling complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The codec incorporates error robustness mechanisms in advance, using redundant encoding and error concealment techniques that are built into the encoding process. This allows the decoded audio to maintain quality even when transmission errors occur, providing beforehand protection against transmission failures without requiring complex real-time error correction during playback

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Data Source

PatentUS20250056176A1Audio Representation and Associated Rendering
Publication Date: 2025.02.13 NOKIA TECHNOLOGIES OY
  • US20250056176A1 patent drawing
  • US20250056176A1 patent drawing
  • US20250056176A1 patent drawing

AI summary

An apparatus configured to: receive, at least, at least one first audio channel and at least one second audio channel, wherein at least one of the at least one first audio channel or the at least one second audio channel comprises spatial audio configured to enable immersive audio communication; determine a format of at least one of the at least one first or the at least one second audio channel to identify which of the received at least one first audio channel and the at least one second audio channel comprises the spatial audio; process the identified at least one audio channel with at least one parameter dependent on the determined format; and render the processed at least one audio channel and another of the at least one first audio channel or the at least one second audio channel.