Parent–Child Game Image Distribution for Varied Multi-Device Play
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Solution Overview
Problem
Existing game systems using multiple information processing apparatuses lack variety in execution methods, particularly in distributing images between a parent and child apparatus.
Innovation Solution
A game system and method where at least one information processing apparatus is fixed in a predetermined arrangement using an attachment, allowing for novel and varied gameplay methods, including horizontal and vertical arrangements, virtual camera perspectives, and input data transmission between parent and child apparatuses.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If images are distributed from a parent apparatus to child apparatuses in a conventional game system, then the game can be executed across multiple devices, but the execution methods lack variety and the system arrangement is flexible rather than fixed
Solution Approach 1:
The system dynamically switches between different game execution methods (first method with fixed arrangement and attachment, second method without fixed arrangement) based on the desired gameplay experience, allowing both stability and flexibility to be utilized appropriately
Solution Approach 2:
The system changes the arrangement parameter from fixed (when attachment is used) to flexible (when attachment is not used), enabling different game execution methods to be employed based on the specific gameplay requirements
2Adaptability or versatility
If multiple information processing apparatuses are used for game execution, then diverse gameplay is enabled, but communication delays occur between apparatuses
Solution Approach 1:
The parent apparatus generates all necessary images (first image for parent display, second images for child apparatus displays) in advance before transmission, reducing the time required during actual gameplay and minimizing communication delays
3Adaptability or versatility
If images are transmitted from parent apparatus to child apparatuses, then multi-device gameplay is achieved, but the system lacks fixed arrangement capability for novel gameplay methods
Solution Approach 1:
The attachment merges the parent apparatus and child apparatuses into a fixed integrated arrangement, enabling novel gameplay methods while simplifying the overall system configuration rather than increasing complexity
Data Source
AI summary
A parent apparatus communicates with at least one child apparatus, obtains first operation data based on an input to an operation device included in or connected to the parent apparatus, executing a game process based on at least the first operation data, generates a first image and at least one second image based on the game process, outputs the first image to a display device included in or connected to the parent apparatus, and transmits the at least one second image to the at least one child apparatus, respectively. Each child apparatus communicates with the parent apparatus, and outputs the second image received from the parent apparatus to a display device included in or connected to the child apparatus.


