Partial Event Entry System for Video Game Resource Preservation

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Solution Overview

Problem

Existing video games that do not allow for pausing gameplay result in the loss of accumulated resources, leading to decreased motivation and retention among players, as they feel their progress is not saved.

Innovation Solution

A computing system that determines partial event entries based on allocated resources, generates a partial event entry corresponding to the allocated resources, and distributes potential resource outputs to users, allowing for partial progress to be saved and later completed.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If gameplay cannot be paused, then the game structure remains simple and continuous, but accumulated resources are lost and player motivation decreases

Engineering Contradiction:
Improveresource preservationVSAvoidgame system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the event entry system into multiple tiers: full entries requiring total resources, partial entries requiring proportional resources, and waiting lists for insufficient resources. This segmentation allows the system to preserve player resources at different levels rather than requiring all-or-nothing participation, resolving the contradiction between resource preservation and system simplicity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements partial event entries that allow players to allocate less than the full required resources and still receive proportional rewards. For example, if an event requires 1000 resources for full entry, a player can allocate 500 resources to receive 50% of potential rewards. This principle directly addresses the contradiction by allowing resource preservation while maintaining system functionality.

Inventive Principle:
Principle #16Partial or excessive action

2Loss of information

If full resources are required for event entry, then the event structure remains simple, but player progress is lost when pausing gameplay

Engineering Contradiction:
Improveprogress retentionVSAvoidentry flexibility
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system performs preliminary actions by allowing players to allocate resources and receive partial event entries before completing full resource accumulation. Players can start participating in events with available resources, receive proportional rewards immediately, and continue accumulating resources for future upgrades. This prevents progress loss by recognizing and rewarding partial achievements in advance.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements feedback mechanisms where players receive immediate notifications about partial event entry status, current resource allocation, and potential rewards. The system continuously updates players on their progress toward full entry and informs them when additional resources become available. This feedback loop maintains ease of operation by keeping players informed without requiring complex manual tracking.

Inventive Principle:
Principle #23Feedback

3Productivity

If partial resources are accepted for event entry, then player motivation increases, but the event management system becomes more complex

Engineering Contradiction:
Improveplayer engagementVSAvoidevent processing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent changes the parameter of resource allocation from binary (all-or-nothing) to continuous proportional values. Instead of requiring exactly 1000 resources for entry, the system accepts any resource amount from 1 to 1000 and calculates rewards proportionally. This parameter change increases player engagement by providing flexible entry options while the underlying system maintains manageable complexity through standardized calculation formulas.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250111743A1Electronic video gaming systems and methods
Publication Date: 2025.04.03 TRUIST BANK
  • US20250111743A1 patent drawing
  • US20250111743A1 patent drawing
  • US20250111743A1 patent drawing

AI summary

Systems and methods determine a total quantity of resources obtainable through gameplay required for entry to an event associated with a total resource distribution to winning entry(s) and receive a data transmission comprising data indicating a user of an electronic video game allocated partial resources of the total quantity required for the entry to the event, the partial resources being obtainable upon completion of task(s) performable via the electronic video game. Data processing is performed on the data to generate a partial event entry corresponding to the allocated partial resources, the partial event entry associated with a partial resources output that is less than the total resource distribution. A control signal is transmitted to a third party server to request a random number associated with the total resource distribution and the random number is received and used to identify that the winning entry(s) comprises the partial event entry.