Partial Subdivision Surfaces for Real-Time Rendering

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Solution Overview

Problem

Conventional digital animation techniques face performance constraints in real-time rendering, limiting the fidelity of virtual reality (VR) and augmented reality (AR) experiences.

Innovation Solution

The implementation of partially subdivided surfaces, where specific regions of a 3D object's mesh are subdivided and smoothed while others remain polygonal, allowing for efficient rendering by applying subdivision smoothing details in targeted areas.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If full mesh subdivision is applied to improve rendering fidelity, then visual quality improves, but computational cost and rendering time increase

Engineering Contradiction:
Improverendering fidelityVSAvoidrendering speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent applies local quality by selectively subdividing only specific regions of the mesh (such as character faces, hands, and other visually critical areas) while leaving other regions at coarser resolution. This allows high rendering fidelity in visually important areas while maintaining computational efficiency in less critical areas, directly resolving the contradiction between overall rendering quality and rendering speed.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent segments the mesh into different regions with different subdivision levels. By dividing the mesh into coarse and fine regions, the system can process different parts at different computational costs, achieving a balance between rendering fidelity and rendering speed without requiring full mesh subdivision.

Inventive Principle:
Principle #1Segmentation

2Manufacturing precision

If mesh subdivision is applied to achieve detailed deformations, then animation quality improves, but computational complexity increases

Engineering Contradiction:
Improvedeformation detailVSAvoidcomputational complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent applies local quality by concentrating subdivision and smoothing operations only in regions where detailed deformations are needed, such as character facial features and hands. This localized approach achieves high animation quality in critical areas while keeping computational complexity low in other regions, avoiding the need to process the entire mesh at high detail levels.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250148719A1Partial subdivision surfaces
Publication Date: 2025.05.08 BAOBAB STUDIOS INC
  • US20250148719A1 patent drawing
  • US20250148719A1 patent drawing
  • US20250148719A1 patent drawing

AI summary

Systems, methods, and non-transitory computer-readable media can determine data associated with a mesh of a three-dimensional object and generate a partially subdivided mesh based on the mesh and the data.