Partial Teleportation in Virtual Worlds

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Solution Overview

Problem

The processing burden of teleportations in virtual universes is significant, leading to delays and increased costs, compromising the user experience and quality of service.

Innovation Solution

A method for previewing a teleport destination is introduced, allowing avatars to partially teleport to a designated location within the virtual universe, caching images of the destination, and displaying them to users without the need for full rendering, thus reducing processing loads and enabling limited interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If full teleportation is implemented in virtual universes, then users can instantly relocate between destinations, but the processing burden increases significantly causing delays and increased costs

Engineering Contradiction:
Improveteleportation speedVSAvoidprocessing throughput
Core Design Contradiction:
SpeedVSProductivity

Solution Approach 1:

The patent implements partial teleportation where avatars are relocated to a destination location marker without fully rendering the complete destination environment. Only essential visual elements are cached and displayed, rather than the full immersive environment, thus reducing processing requirements while maintaining the core teleportation function.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system creates a simplified copy or representation of the destination environment through cached images and basic visual elements, rather than rendering the complete original environment. This copy provides sufficient visual feedback to users without requiring full processing resources of the actual destination.

Inventive Principle:
Principle #26Copying

2Reliability

If full teleportation rendering is performed, then users experience complete destination environments, but processing delays increase and user experience deteriorates

Engineering Contradiction:
Improveuser experience qualityVSAvoidteleportation delay
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs partial rendering by displaying cached images and essential visual elements of the destination rather than the complete environment. This provides sufficient visual feedback to maintain user experience quality while dramatically reducing processing delays associated with full teleportation rendering.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

Destination environment images and visual elements are cached in advance before teleportation occurs. This preliminary preparation allows the system to quickly display destination information during teleportation without requiring real-time rendering of the complete environment, thus reducing delays.

Inventive Principle:
Principle #10Preliminary action

3Loss of time

If teleportation processing is intensified to reduce delays, then teleportation speed improves, but system costs increase

Engineering Contradiction:
Improveteleportation delayVSAvoidsystem processing cost
Core Design Contradiction:
Loss of timeVSLoss of energy

Solution Approach 1:

The system uses cached copies of destination images and visual elements instead of performing intensive real-time rendering. This approach reduces processing costs and energy consumption while maintaining acceptable teleportation speeds, as the cached content can be quickly displayed without requiring substantial computational resources.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

By implementing partial teleportation with essential visual elements only, the system avoids the excessive processing costs associated with full environment rendering. The partial rendering approach provides sufficient visual feedback to users while keeping processing requirements and associated costs manageable.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS8392839B2System and method for using partial teleportation or relocation in virtual worlds
Publication Date: 2013.03.05 KYNDRYL INC
  • US8392839B2 patent drawing
  • US8392839B2 patent drawing
  • US8392839B2 patent drawing

AI summary

The processing burden of rendering incident to a full teleportation operation in a virtual universe is avoided while contact with particular teleport destinations is promoted by provision of a partial teleportation facility such as a virtual kiosk as an object within a virtual universe (which may be sponsored or owned by users wishing to promote particular teleportation destinations) at which an avatar can view previously rendered images of portions of one or more teleportation destinations. Limited interaction and simulated travel within the teleportation destination can be achieved through image manipulation and updates rather than rendering. An avatar image can be displayed in connection with both the object and the teleport destination with, preferably control of only one avatar image while the other is displayed using a low resolution image. Full teleportation can be initiated automatically upon detection of a particular condition such as duration of an avatar presence at the location of the partial teleportation facility object. When full teleportation is initiated, the processing intensive rendering can be supplemented from image data representing the portion or the teleportation destination, thus hiding rendering delays and simulating seamless, instantaneous response to the full teleportation operation.