Particle Animation Parameter Tuning for Low-Storage Style Variation

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Solution Overview

Problem

Existing animation systems require multiple preset animation elements, leading to increased data storage overheads due to the need for various styles, which is inefficient and costly.

Innovation Solution

A method and apparatus that allows users to adjust display parameters of particle animation elements in a virtual scene through a parameter adjustment area, enabling personalized animation generation without the need for pre-stored multiple styles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple preset animation elements of different styles are stored to meet user selection requirements, then user selection requirements are satisfied, but data storage overheads increase

Engineering Contradiction:
Improveuser selection requirementVSAvoiddata storage overhead
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent applies parameter changes by storing a single template animation element and allowing users to modify its parameters (such as color, size, shape, motion characteristics) through a parameter adjustment area. This enables the same base element to be customized into multiple variations without storing multiple copies, thereby satisfying user selection requirements while minimizing data storage overhead.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent implements dynamics by making the animation element adaptable and configurable rather than static and fixed. The parameter adjustment area allows real-time modification of animation properties, transforming a static storage model into a dynamic generation model where elements are created on-demand based on user preferences.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple preset animation elements are stored, then diverse animation styles are available, but device storage resources are consumed

Engineering Contradiction:
Improveanimation style diversityVSAvoidstorage resource
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

Instead of storing multiple physical copies of animation elements in different styles, the patent stores one master template and generates copies with modified parameters through user adjustment. This virtual copying approach provides style diversity without the storage cost of actual multiple copies.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The single stored animation element serves multiple functions and styles through parameter modification. One base element can be transformed into various styles (different colors, sizes, motions) by adjusting its parameters, making it a universal template that replaces the need for multiple specialized elements.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20260057590A1Method and apparatus for displaying particle animation, device, medium, and program product
Publication Date: 2026.02.26 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260057590A1 patent drawing
  • US20260057590A1 patent drawing
  • US20260057590A1 patent drawing

AI summary

This application relates to the field of animation generation, and provides a method for generating a particle animation performed by a computer device. The method includes: displaying a particle animation element in a virtual scene; displaying a parameter adjustment area corresponding to the particle animation element; receiving a parameter adjustment operation in the parameter adjustment area; and generating and playing, in the virtual scene, a particle animation corresponding to the particle animation element based on the parameter adjustment operation.