Particle Dot Matrix Sound Effect Display for Terminal Devices

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Solution Overview

Problem

Current audio playing applications focus primarily on the listening experience, neglecting the visual experience of the sound effect display interface, which significantly impacts the overall audio playing experience and is monotonous, leading to a need for enhancing the visual engagement.

Innovation Solution

A method and terminal device that display a sound effect interface with a foreground image and a background image created by a particle dot matrix, where each particle dot moves perpendicular to the plane based on the audio file's sound attributes, creating a dynamic and immersive visual effect.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If a static picture is displayed in the sound effect interface, then the device complexity is reduced and ease of manufacture is improved, but the visual experience and user engagement deteriorate

Engineering Contradiction:
Improvevisual experienceVSAvoiddisplay interface complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The patent transforms the static display into a dynamic one by making particle dots move according to audio characteristics. The particle dots fluctuate in real-time based on sound attributes, creating a dynamic visual effect that enhances user engagement while maintaining manageable system complexity through algorithmic control.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces a new dimension of visual expression by adding particle dot movement along the Z-axis (perpendicular to the screen plane). This creates a three-dimensional visual effect where particles move toward and away from the viewer, transforming a two-dimensional static image into a three-dimensional dynamic display that responds to audio.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If audio playing applications focus only on listening experience, then the audio processing quality is improved, but the overall user experience and visual engagement deteriorate

Engineering Contradiction:
Improveaudio processing qualityVSAvoidoverall user experience
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent makes the audio processing system multi-functional by adding visual display capabilities that respond to audio characteristics. The same audio data that drives sound playback now also drives particle dot movements, allowing the system to simultaneously provide high-quality audio processing and engaging visual feedback without requiring separate processing systems.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses audio characteristics (such as amplitude, frequency, or other sound attributes) as an intermediary to connect the audio processing system with the visual display system. These audio characteristics mediate between the audio data and the particle dot movements, allowing the visual effects to respond dynamically to the audio content while maintaining audio processing quality.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250014252A1Sound effect display method and terminal device
Publication Date: 2025.01.09 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20250014252A1 patent drawing
  • US20250014252A1 patent drawing
  • US20250014252A1 patent drawing

AI summary

Provided are a sound effect display method and a terminal device. The method includes receiving a first operation input for a target audio file; and in response to the first operation, displaying a sound effect display interface corresponding to the target audio file, the sound effect display interface includes a foreground image and a background image, the foreground image includes a cover image corresponding to the target audio file, the background image is an image obtained by photographing a particle dot matrix at a preset photographic angle, the particle dot matrix includes a plurality of particle dots, initial positions of which are located on a first plane, and each particle dot of the particle dot matrix moves, according to a preset sound attribute of the target audio file, in the direction perpendicular to the first plane.