Particle Flow Trailing Visual Effect Generation

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Solution Overview

Problem

Existing technologies lack a method to generate realistic trailing visual effects using particle systems in three-dimensional computer graphics.

Innovation Solution

A method for generating a trailing visual effect based on a particle flow, involving acquiring an extending trajectory, generating particles along this trajectory, rendering particle primitive models, and creating the trailing visual effect using these models, which can be superimposed onto videos for enhanced visual experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a particle system is used to simulate visual special effects, then various effects such as fire, explosion, smoke, and water flow can be achieved, but a realistic trailing visual effect cannot be obtained

Engineering Contradiction:
Improverealistic visual effectVSAvoidtrailing effect capability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent changes the parameters of the particle system by introducing an extending trajectory parameter that defines the path along which particles are generated and distributed. This parameter modification enables the particle system to produce trailing visual effects while maintaining realistic appearance, resolving the contradiction between realism and trailing capability.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If three-dimension computer graphics technology is used to render virtual space, then realistic visual presentation is achieved, but trailing visual effects cannot be generated

Engineering Contradiction:
Improvevisual realismVSAvoideffect generation capability
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The patent segments the trailing effect generation process into distinct components: acquiring an extending trajectory, generating particles along the trajectory, rendering particle primitive models, and combining these elements. This segmentation makes it easier to implement trailing effects within the three-dimension graphics rendering pipeline while maintaining visual realism.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If existing particle system methods are applied, then various natural phenomena can be simulated, but trailing effects with realistic appearance cannot be produced

Engineering Contradiction:
Improveeffect type varietyVSAvoidtrailing effect realism
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent enhances the universality of the particle system by making it multi-functional: it can now produce both traditional natural phenomena effects (fire, smoke, water flow) and trailing visual effects with realistic appearance. The extending trajectory parameter allows the same particle system to adapt to different effect types while maintaining realism, resolving the contradiction between versatility and trailing effect quality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240320895A1Streak visual effect generating method, video generating method, and electronic device
Publication Date: 2024.09.26 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20240320895A1 patent drawing
  • US20240320895A1 patent drawing
  • US20240320895A1 patent drawing

AI summary

A method for generating a trailing visual effect based on a particle flow, a method for generating a video, an electronic device, and a non-transitory computer-readable storage medium are provided. The method for generating the trailing visual effect based on the particle flow includes: acquiring an extending trajectory of the particle flow; generating, in a three-dimension space for generating the trailing visual effect, a plurality of particles for forming the particle flow according to the extending trajectory; rendering the plurality of particles to obtain a plurality of particle primitive models; and generating the trailing visual effect based on the plurality of particle primitive models. The method for generating the trailing visual effect based on the particle flow can generate particles along the extending trajectory of the particle flow to form the trailing visual effect.