Particle Texture Mapping for Real-Time Rendering

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Solution Overview

Problem

Conventional electronic apparatuses face challenges in efficiently performing physics-based simulations for particle systems, leading to increased power consumption and non-real-time operations due to the high computational demands of calculating particle density and repulsion, which slows down operation speed.

Innovation Solution

An electronic apparatus and rendering method that utilize a processor to map texture images representing particle characteristics, generate blending images by combining overlapping texture images, and determine characteristic values to efficiently render objects based on these images, reducing the computational load by differentiating rendering methods between areas with higher and lower characteristic values.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If physics-based techniques are used to calculate particle density and repulsion, then the realism and visual quality of particle effects are improved, but the computational complexity increases leading to increased power consumption and slower operation speed

Engineering Contradiction:
Improvevisual qualityVSAvoidoperation speed
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The rendering area is divided into multiple blocks, and each block is processed independently. This segmentation allows the system to perform physics-based calculations only on relevant portions of the scene, reducing overall computational complexity while maintaining visual quality in each segment.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies full physics-based rendering only to specific blocks where particles are present, while other blocks use simplified or no rendering. This partial application of complex calculations reduces total computational load and power consumption while maintaining visual quality where needed.

Inventive Principle:
Principle #16Partial or excessive action

2Reliability

If physics-based techniques are used to calculate particle density and repulsion, then the visual quality of particle effects is improved, but the power consumption increases

Engineering Contradiction:
Improvevisual qualityVSAvoidpower consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

By dividing the rendering area into blocks and processing only those containing particles with full physics calculations, the system reduces total energy consumption while maintaining visual quality in particle-affected regions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different rendering quality levels are applied to different spatial regions: full physics-based rendering where particles exist, and simplified rendering elsewhere. This local differentiation reduces overall power consumption while preserving visual quality where it matters most.

Inventive Principle:
Principle #3Local quality

3Measurement precision

If full physics simulation is applied to all particles, then the accuracy of particle behavior is improved, but the computational load increases leading to non-real-time operations

Engineering Contradiction:
Improveparticle behavior accuracyVSAvoidsimulation time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The rendering area is segmented into multiple blocks that are processed in parallel or independently. This allows the system to maintain high particle behavior accuracy in each block while reducing total simulation time through divide-and-conquer processing.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Full physics simulation is applied only to blocks containing particles, enabling real-time operation by performing accurate calculations only where necessary rather than across the entire scene.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10380784B2Electronic apparatus for mapping texture image and generating blending image
Publication Date: 2019.08.13 SAMSUNG ELECTRONICS CO LTD
  • US10380784B2 patent drawing
  • US10380784B2 patent drawing
  • US10380784B2 patent drawing

AI summary

Provided herein is an electronic apparatus including a storage configured to store a texture image representing a characteristic of a particle of an object; and a processor configured to map the texture image to a plurality of locations where the particle exists and to generate a blending image by blending the mapped texture images, and to render the object based on the blending image.