Partitioned GPU Cache with Dynamic Overfetch and Pre-Eviction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional cache structures in graphics processing units (GPUs) are inefficient, leading to suboptimal performance in processing graphics data due to inefficiencies in cache partitioning, dynamic overfetching, and cache scrubbing/pre-eviction mechanisms.

Innovation Solution

Implementing a partitioning mechanism for large GPU caches, dynamic overfetching of cache lines, and cache scrubbing/pre-eviction processes to optimize cache utilization and reduce latency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If conventional cache structures are used in GPUs, then the cache structure is simple, but cache efficiency is low and processing performance is suboptimal

Engineering Contradiction:
Improveprocessing performanceVSAvoidcache structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The cache is divided into multiple partitions or ways, with each partition capable of storing different types of data (e.g., texture data, vertex data, fragment data). This segmentation allows simultaneous access to different data types, improving cache efficiency and processing performance without requiring a complete redesign of the cache structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The cache structure implements dynamic allocation and management of cache lines, where cache lines can be dynamically assigned to different partitions based on data type and access patterns. This dynamic approach optimizes cache utilization for varying workloads while maintaining a relatively simple underlying cache structure.

Inventive Principle:
Principle #15Dynamics

2Productivity

If cache size is increased to improve performance, then more data can be cached, but cache access latency increases and memory bandwidth is reduced

Engineering Contradiction:
Improvecache capacityVSAvoidcache access latency
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The large cache is segmented into multiple smaller partitions that can be accessed independently. This allows the cache system to serve multiple data requests simultaneously from different partitions, effectively increasing throughput without proportionally increasing access latency for individual cache lines.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

While one cache partition is being accessed, other partitions can simultaneously perform cache operations such as filling, evicting, or scrubbing data. This continuous utilization of cache resources ensures that the increased cache capacity does not result in idle time or increased latency for active operations.

Inventive Principle:
Principle #20Continuity of useful action

3Productivity

If dynamic overfetching is implemented to improve cache utilization, then more data is pre-loaded into cache, but memory bandwidth is consumed and cache capacity is used inefficiently

Engineering Contradiction:
Improvecache utilizationVSAvoidmemory bandwidth consumption
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

Different regions or partitions of the cache are optimized for different types of data access patterns. Some partitions are configured for spatial prefetching while others are optimized for temporal locality, allowing selective overfetching only in regions where it provides benefit without wasting memory bandwidth in regions where it would be inefficient.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The cache system monitors access patterns and dynamically adjusts overfetching behavior based on actual data usage. When data is accessed, the system learns from this feedback and selectively pre-loads similar or related data into appropriate cache partitions, avoiding unnecessary memory bandwidth consumption while maintaining high cache utilization.

Inventive Principle:
Principle #23Feedback

4Reliability

If cache scrubbing and pre-eviction mechanisms are implemented to maintain data integrity, then data accuracy is improved, but processing time is lost and cache efficiency is reduced

Engineering Contradiction:
Improvedata integrityVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The cache is divided into partitions with different scrubbing and eviction policies based on data type and importance. Critical data in certain partitions receives more frequent scrubbing and pre-eviction attention, while less critical data in other partitions uses reduced scrubbing frequency, maintaining data integrity where needed while minimizing processing time overhead.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Cache scrubbing and pre-eviction operations are performed continuously in the background on idle cache partitions without interrupting active data access operations. This allows data integrity maintenance to occur concurrently with normal cache operations, preventing loss of processing time for legitimate cache accesses.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20240411717A1Cache structure and utilization
Publication Date: 2024.12.12 INTEL CORP
  • US20240411717A1 patent drawing
  • US20240411717A1 patent drawing
  • US20240411717A1 patent drawing

AI summary

Embodiments are generally directed to cache structure and utilization. An embodiment of an apparatus includes one or more processors including a graphics processor; a memory for storage of data for processing by the one or more processors; and a cache to cache data from the memory; wherein the apparatus is to provide for dynamic overfetching of cache lines for the cache, including receiving a read request and accessing the cache for the requested data, and upon a miss in the cache, overfetching data from memory or a higher level cache in addition to fetching the requested data, wherein the overfetching of data is based at least in part on a current overfetch boundary, and provides for data is to be prefetched extending to the current overfetch boundary.