Path-linked Viewpoints for 3D Scene Navigation
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Solution Overview
Problem
Existing methods for providing online panoramic views of landmarks suffer from quality inconsistencies and restrict users to specific vantage points, limiting their ability to experience landmarks from desired locations.
Innovation Solution
A computing system and method that displays path-linked viewpoints from a point of interest, allowing users to select and navigate through a predetermined path of viewpoints around a landmark, enabling views from arbitrary locations and orientations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If curated approaches are used to ensure high-quality images, then image quality is improved, but the user is constrained to specific capture locations
Solution Approach 1:
The system segments the landmark environment into multiple predetermined viewpoints distributed around the landmark. Each viewpoint captures high-quality images meeting curator standards, while collectively they provide comprehensive coverage. Users can switch between these segmented viewpoints to view the landmark from different locations, thus maintaining image quality while gaining location flexibility.
Solution Approach 2:
The system transitions from a single fixed viewpoint to multiple viewpoints arranged in three-dimensional space around the landmark. This spatial distribution across different dimensions allows users to access high-quality views from various locations, resolving the contradiction between maintaining curatorial quality standards and providing viewing location flexibility.
2Adaptability or versatility
If non-curated crowdsourcing is used to provide multiple viewpoints, then viewing location flexibility is improved, but image quality and consistency deteriorate
Solution Approach 1:
The system performs preliminary curatorial work by pre-selecting and validating multiple viewpoints around the landmark before deployment. Each viewpoint is curated to meet quality standards in advance, ensuring that when users access these viewpoints, they receive high-quality images. This preliminary curation action maintains image quality while enabling flexible viewpoint selection.
Solution Approach 2:
The system creates a universal viewing platform that combines the quality control of curated approaches with the flexibility of multiple viewpoints. By making each viewpoint multi-functional (serving both as a quality-controlled capture point and a user-accessible viewing location), the system eliminates the need to choose between quality and flexibility.
3Device complexity
If a single fixed viewpoint is used, then image quality control is simplified, but user freedom of movement and viewing options are restricted
Solution Approach 1:
The curation process is segmented into standardized procedures for selecting multiple viewpoints around the landmark. Each viewpoint follows the same curation protocol, making the overall process manageable despite the increased number of locations. This segmentation allows the system to maintain relatively simple curation workflows while providing users with multiple viewing options and freedom to choose their preferred viewpoint.
Data Source
AI summary
Various embodiments relating to displaying viewpoints from a point of interest are disclosed. One embodiment includes displaying an entry point that includes a link to a view of a three dimensional scene from a point of interest, receiving a selection of the entry point from the user, retrieving a predetermined path of a plurality of predetermined viewpoints located around the point of interest, displaying the view of the three dimensional scene, the view being a rendering of the three dimensional scene from a first predetermined viewpoint in the plurality of predetermined viewpoints, displaying an interaction interface including a control to scroll along the predetermined path to a next location on the predetermined path, receiving a selection of the control, and displaying a second view of the three dimensional scene, the second view being a rendering of the three dimensional scene from the next location.


