Real-Time Patron Gesture Overlay for Theater Engagement

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Movie theaters face challenges in engaging patrons during pre-show wait times, as they often tune out advertisements and become bored, leading to disruptive behavior.

Innovation Solution

Overlays virtual content onto a video stream of movie theater patrons, analyzed in real-time, to create interactive experiences such as games and advertisements, making the content more engaging and attention-grabbing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional advertisements are shown on the screen during pre-show time, then advertising content is displayed to patrons, but patrons tune out and become bored, reducing advertisement effectiveness

Engineering Contradiction:
Improveadvertisement effectivenessVSAvoidpatron engagement
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The advertisement system transitions from static display to dynamic interaction by detecting patron gestures and responding in real-time. The advertisement content adapts its presentation based on patron participation, creating an engaging experience that prevents tuning out and maintains attention throughout the pre-show period.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates real-time feedback loops where patron gestures are detected, processed, and used to modify advertisement presentation. This bidirectional communication creates engagement by making patrons active participants rather than passive viewers, directly addressing the boredom and disengagement problem.

Inventive Principle:
Principle #23Feedback

2Loss of information

If interactive virtual content is overlaid onto the video stream, then patron engagement increases and advertisement effectiveness improves, but system complexity and processing requirements increase

Engineering Contradiction:
Improveadvertisement effectivenessVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The existing video stream infrastructure is repurposed to carry both live camera feed and overlaid virtual content. The same display screens and processing systems used for regular movie playback are utilized for interactive advertisements, avoiding the need for separate dedicated hardware systems and reducing overall complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Software layers serve as intermediaries between the camera input, processing algorithms, and display output. This software-based approach to overlaying virtual content avoids complex hardware modifications and leverages existing digital signal processing capabilities already present in modern theater systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If real-time video analysis is performed on patrons, then interactive content can be generated, but processing time and computational resources increase

Engineering Contradiction:
Improveinteractive content generationVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system focuses on detecting specific, predefined gestures rather than performing comprehensive video analysis of all patron actions. By limiting detection to particular gesture types relevant to advertisement interaction, processing time is reduced while maintaining sufficient interactivity for the application's needs.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

Gesture recognition models and classification algorithms are pre-trained and loaded into the system beforehand. This preliminary preparation allows the real-time processing to focus only on matching incoming video frames against known gesture patterns, significantly reducing computational time during actual advertisement delivery.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8625845B2Overlaying virtual content onto video stream of people within venue based on analysis of the people within the video stream
Publication Date: 2014.01.07 QUANTUM SIGNAL LLC
  • US8625845B2 patent drawing
  • US8625845B2 patent drawing
  • US8625845B2 patent drawing

AI summary

A video stream of people within a venue like a movie theater is received. The people within the video stream are analyzed. Based on analysis of the people within the video stream, virtual content is overlaid onto the video stream. The video stream, with the virtual content overlaid thereon, is then displayed onto a screen within the venue. As such, the virtual content and one or more of the people within the venue can appear to be interacting with one another as if the virtual content were real and present within the venue.