Pattern Input Character Control for Mobile Game Interaction
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Solution Overview
Problem
Users face difficulties in manipulating mobile terminals to control various game effects, especially in real-time games, due to the limited input options and small size of the devices, restricting the types of games that can be played and limiting user engagement.
Innovation Solution
A character manipulating method using a pattern input on a touch screen, where a first touch input selects an action menu, and a second touch input allows for a pattern input that is analyzed to select corresponding pattern information and action commands, enabling control signals to be sent to the processor for executing game actions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional touch input methods are used on mobile terminals, then the device structure remains simple and easy to manufacture, but the variety of game actions and manipulation capabilities are limited
Solution Approach 1:
The input method is segmented into multiple phases: first touch input for selecting action menu, second touch input for pattern input, and pattern recognition for determining specific actions. This segmentation allows complex game manipulations to be broken down into simple, sequential touch gestures that are easy to execute on mobile devices.
Solution Approach 2:
The patent introduces a temporal dimension to touch input by requiring users to perform pattern inputs over time (dragging, circling, or repeated touches) rather than simple point-and-click. This transforms the 2D touch screen into a time-space input plane, enabling diverse game actions without adding physical buttons or controls.
2Ease of operation
If more input options are added to mobile terminals to improve game manipulation, then the manipulation capability improves, but the device size and complexity increase
Solution Approach 1:
The touch screen serves multiple functions: it displays game graphics, shows action menus, receives selection inputs, and captures pattern inputs for character control. By making the touch screen universal for all input purposes, the patent avoids adding separate physical controls that would increase device size while maintaining comprehensive manipulation capabilities.
Solution Approach 2:
The patent replaces mechanical input devices (buttons, joysticks, directional pads) with software-based pattern recognition on the touch screen. Patterns such as dragging motions, circular gestures, and repeated touches are detected and interpreted as control commands, eliminating the need for additional mechanical components.
3Adaptability or versatility
If pattern input recognition is implemented, then the variety of controllable actions increases, but the processing complexity and time required for input recognition increase
Solution Approach 1:
The system pre-defines multiple pattern types (drag patterns, circle patterns, repeated touch patterns) and their corresponding actions before runtime. During gameplay, the system only needs to detect which pre-defined pattern the user is performing rather than analyzing arbitrary gestures from scratch, significantly reducing recognition time and processing complexity.
Solution Approach 2:
The patent implements real-time pattern detection that can quickly identify and respond to user gestures without requiring complete pattern execution before response. The system monitors touch input continuously and can trigger actions mid-pattern or after minimal pattern completion, reducing the time users must spend forming complex gestures.
Data Source
AI summary
There is provided a new character manipulating technique which can realize various actions and increase game usages of users. An exemplary embodiment of the present invention provides a character manipulating method using a pattern input, including: by a character manipulating device using a pattern input, receiving a first touch input for any one of at least one action menu that is displayed on a touch screen mounted in a user terminal to serve as a menu for inputting at least one action that is performable by a character in a game from a touch input sensor of the touch screen; when receiving a second touch input serving as a new touch input for the touch screen from the touch input sensor, receiving a pattern input that is moved while the second touch input is maintained therefrom; selecting pattern information corresponding to the received pattern input from among at least one item of predetermined pattern information stored at a storage space of the game by analyzing the pattern input; selecting an action command matched with the selected pattern information from among at least one action command matched with each of the at least one item of predetermined pattern information stored at the storage space of the game; and transferring a control signal that is used for controlling the character to perform the selected action command to a processor for executing the game.


