Spring-Loaded Pawn Launcher Mechanism for Active Play

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Solution Overview

Problem

Traditional recreation games fail to provide adequate physical and social interaction for children, as computer games often isolate players and do not promote physical activity, leading to concerns about childhood obesity and social skills development.

Innovation Solution

A launcher-based game device that allows multiple users to compete by launching pawns using a sliding disk, incorporating magnetic and spring mechanisms to eject pawns, promoting physical activity and social interaction through strategic gameplay and teamwork.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional computer games are used for recreation, then hand-eye coordination can be improved, but physical activity and social interaction are reduced

Engineering Contradiction:
Improvehand-eye coordinationVSAvoidphysical activity
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent replaces the sedentary mechanical system of computer gaming with a physical mechanical launcher system that requires children to stand, move, and physically interact with the game components, thereby converting a stationary electronic game into an active physical game that maintains hand-eye coordination skills while adding significant physical activity

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If traditional computer games are used for recreation, then hand-eye coordination can be improved, but social interaction is reduced

Engineering Contradiction:
Improvehand-eye coordinationVSAvoidsocial interaction
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent makes the game universally adaptable for multiple players by designing a system where multiple children can simultaneously operate launchers and collect pawns, transforming a potentially solo computer game activity into a versatile social group activity that maintains skill development while enabling peer interaction and cooperation

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Use of energy by moving object

If a launcher mechanism is added to enable pawn ejection, then physical activity is increased, but device complexity increases

Engineering Contradiction:
Improvephysical activityVSAvoidlauncher mechanism complexity
Core Design Contradiction:
Use of energy by moving objectVSDevice complexity

Solution Approach 1:

The patent applies the self-service principle by designing a launcher mechanism that automatically ejects pawns when activated by a diskater, eliminating the need for complex manual operation mechanisms. The system serves itself by using the kinetic energy from the diskater impact to trigger the pawn ejection, rather than requiring separate complex control systems

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent employs dynamics by making the launcher mechanism responsive to external forces - the launcher remains inactive until struck by the diskater, at which point it dynamically transitions to an active state and ejects the pawn. This dynamic design allows physical activity to drive the mechanism without requiring complex pre-programmed or manually activated systems

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Encourages physical activity, social interaction, and teamwork among children by providing a fun and engaging way to play, addressing the limitations of solo computer gaming and promoting dexterity and social skills development.

Implementation Method 1

a spring, positioned in the chamber, having one end connected to the bottom of the chamber and the other end connected to the bolt

Methodology Applied
Scientific EffectSpring mechanism: Spring

Implementation Method 2

a magnet, positioned at the bottom of the chamber, for retaining the bolt in a loaded position

Methodology Applied
Scientific EffectElastic potential energy: Elasticity

Implementation Method 3

a magnet, positioned at the bottom of the chamber, for retaining the bolt in a loaded position

Methodology Applied
Scientific EffectMagnetic retention: Magnetism

Implementation Method 4

sliding a diskater by the user for colliding with the base of the opponent user, wherein the colliding cause pawns to be ejected

Methodology Applied
Scientific EffectImpact force: Impact Force

Data Source

PatentEP3583376B1Pawn launching game
Publication Date: 2022.06.22 CATCHUP TOYS LTD
  • EP3583376B1 patent drawingFigure 1
  • EP3583376B1 patent drawingFigure 2A~2B
  • EP3583376B1 patent drawingFigure 3A~3C

AI summary

A launcher (300) for pawns (666) comprising: a chamber comprising a base (110) and a muzzle situated opposite to each other, wherein the chamber is configured to be loaded with the pawn (666), via the muzzle; a magnet secured to the base (110); a bolt adapted to slide within the chamber to a loading position; a spring confined between the bolt and the base (110), wherein the spring is adapted to be squeezed; wherein by loading the pawn (666) into the chamber the bolt slide against the spring thereby squeeze the spring to the load position, wherein the bolt is configured to be retained in the load position, and wherein external impact break the magnetic field thus release the spring for driving the bolt toward the muzzle.