Authenticated Pay TV Stream Integration in Sports Gaming
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Solution Overview
Problem
Current online sports gaming platforms lack the integration of live, authenticated pay television streams, which limits the immersive experience for users who want to place real-time wagers during sporting events.
Innovation Solution
A system and method for integrating authenticated pay television streams into mobile in-game sports gaming applications, allowing users to authenticate and view live video streams of sporting events, access historical statistics, and select betting scenarios, with compensation mechanisms for media service providers through fee structures.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If authenticated pay television streams are integrated into online sports gaming platforms, then the player gaming experience is improved by allowing real-time wagers during live broadcasts, but the device complexity increases due to authentication requirements and integration of multiple service providers
Solution Approach 1:
The patent implements an intermediary authentication service that mediates between Pay TV providers and the sports gaming platform. This service handles credential verification, token generation, and stream authentication, shielding the gaming platform from direct complexity of managing multiple Pay TV provider systems while enabling seamless integration of authenticated streams.
Solution Approach 2:
The authentication service is designed as a universal system that can work with multiple different Pay TV providers through standardized interfaces. It performs multiple functions including authentication, authorization, stream validation, and provider management, reducing the need for separate systems for each provider and thereby reducing overall system complexity.
2Adaptability or versatility
If multiple Pay TV providers are integrated into the sports gaming platform, then the adaptability and versatility of the platform is improved, but the device complexity and difficulty of integration increase
Solution Approach 1:
The authentication service implements a universal adapter layer that standardizes interactions with diverse Pay TV providers. This allows the platform to support multiple providers (ESPN, NFL, MLB, NBA, etc.) through a common interface, making the system adaptable to new providers without increasing complexity for each new integration.
Solution Approach 2:
The system segments the integration complexity by separating provider-specific authentication logic into independent modules handled by the authentication service. Each Pay TV provider is handled as a separate, encapsulated unit, allowing providers to be added or removed without affecting the core gaming platform or other provider integrations.
3Ease of operation
If live video streams are displayed within the gaming application, then the immersive experience is enhanced, but the loss of information increases due to potential streaming interruptions or authentication failures
Solution Approach 1:
The system implements beforehand cushioning by pre-authenticating users and validating stream access rights before the gaming session begins. Authentication tokens are generated in advance, and stream URLs are pre-validated, creating a buffer that prevents interruptions during the actual gaming and viewing experience.
Solution Approach 2:
The authentication service implements continuous feedback mechanisms by monitoring stream validity and authentication status throughout the gaming session. If authentication expires or streams become invalid, the system detects this and can refresh tokens or redirect users, maintaining stream continuity and preventing information loss.
Data Source
AI summary
In a system for integrating authentication of pay television streams for a sports gaming event using a graphical interface of a computing device application, the system including: a processor configured to: receive authentication information from a user; verify the authentication information with a media service provider; display a live video stream on the graphical interface in response to the verification of the authentication information; receive sports data about the sporting event via a network; access a database of historical statistics relating to the sporting event and to players playing in the sporting event; select at least one betting scenario from a betting scenario database based on the sports data and the historical statistics; display the at least one betting scenario on the graphical interface; and receive a response to the at least one betting scenario from the user.


