Payment Card Game Action Integration via Magnetic Emulation

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Solution Overview

Problem

Current payment systems and cards do not allow users to seamlessly integrate game actions with payment transactions, limiting the ability to perform unique game actions during purchases and providing additional game currency rewards.

Innovation Solution

The integration of dynamic magnetic stripe communications devices, RFID antennas, and IC chips in payment cards and devices enables users to select and communicate game actions through card readers, allowing game actions to be performed during payment transactions and awarding game currency based on purchases, with the ability to display codes for online purchases and utilize various payment methods.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If payment cards integrate dynamic magnetic stripe communications devices, RFID antennas, and IC chips to enable game actions during transactions, then the functionality and user experience are improved, but the device complexity increases

Engineering Contradiction:
ImprovefunctionalityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple communication technologies (magnetic stripe, RFID, IC chip) into a single payment card device, allowing the card to perform both traditional payment functions and game action transmissions through integrated hardware components

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The payment card is designed to serve multiple purposes: traditional payment processing, game action communication, and user interaction interface, making a single device capable of performing diverse functions across different contexts

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If the card includes buttons for user interaction to select game actions, then the ease of operation is improved, but the device complexity increases

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The card includes built-in buttons that allow users to directly interact with and control game actions without requiring external devices or complex interfaces, making the card self-sufficient for user input

Inventive Principle:
Principle #25Self-service

3Productivity

If the system transmits game actions through payment card readers to remote servers, then the productivity of game progression is improved, but the loss of time for transaction processing increases

Engineering Contradiction:
Improvegame progressionVSAvoidtransaction processing time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

Users pre-select game actions by pressing buttons on the card before the transaction is processed, so that when the card is read at the point of sale, the game action transmission is already prepared and can be executed immediately alongside payment processing

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables users to perform unique game actions and earn game currency during purchases, enhancing the gaming experience by linking payment transactions to game progress, and providing a secure and versatile method for online and in-store transactions.

Implementation Method 1

A magnetic emulator may generate electromagnetic fields that directly communicate data to a magnetic stripe reader

Methodology Applied
Scientific EffectElectromagnetic field generation: Electromagnetic Induction

Implementation Method 2

an RFID antenna

Methodology Applied
Scientific EffectElectromagnetic radiation: Electromagnetic Induction

Data Source

PatentUS20120028702A1Payment cards, devices, systems, and methods for providing game actions with payment data
Publication Date: 2012.02.02 DYNAMICS INC
  • US20120028702A1 patent drawing
  • US20120028702A1 patent drawing
  • US20120028702A1 patent drawing

AI summary

Payment cards and devices are provided that allow a user to select an action associated with a video game. Such a video game may be, for example, a video game operated on a remote server and operable to be accessed by multiple players such as a multiplayer game accessed via a social networking website. Accordingly, a user may, when the user is away from his/her computer, perform an in-game option by making a payment. Particularly, a user may select on a payment card a button associated with a particular game action, game action data may be routed to a game server such that the user's action is performed in a game associated with the user, and payment data may be authorized via a payment authorization service. In doing so, a user may perform actions in a game while the user is shopping. Game actions made with a payment device may be unique from game actions performed on non-payment devices (e.g., the user's laptop).