Interactive Payment Card with Instant Prize and Reward Switching

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Solution Overview

Problem

Existing payment systems lack interactive and engaging features that enhance user experience and provide instant rewards or prizes, limiting their ability to captivate users and incentivize transactions.

Innovation Solution

Integration of dynamic magnetic communications devices, touch-screen displays, and instant winner algorithms in payment cards that allow for instant prizes, customizable features, and multiple communication methods to enhance user interaction and reward mechanisms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional payment systems are used, then transaction processing is simple and reliable, but user engagement and interaction are limited

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines multiple functions into a single payment card system: traditional payment processing, display capabilities, touch sensing, magnetic communication, and prize game mechanics are merged into one integrated device. This allows enhanced user engagement without requiring separate systems for each function.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The payment card is designed as a universal device that can perform multiple functions: it processes payments, displays information, detects touch input, communicates magnetically, and conducts prize games. This multi-functionality enhances user engagement while maintaining a single familiar form factor.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If instant prizes and interactive features are added, then user engagement increases, but transaction processing complexity increases

Engineering Contradiction:
Improvetransaction frequencyVSAvoidprocessing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system pre-generates prize outcomes and stores them in memory before transactions occur. When a user interacts with the card during a transaction, the pre-determined prizes are quickly revealed without requiring complex real-time calculations, thus increasing transaction frequency while managing processing complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The card itself contains the prize determination logic and storage capabilities, allowing it to autonomously manage the prize game functionality. This self-service approach reduces the burden on external processing systems while enabling frequent prize-based transactions.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If multiple communication methods are integrated, then versatility and user experience are enhanced, but device complexity increases

Engineering Contradiction:
Improvecommunication versatilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The payment card integrates multiple communication interfaces (magnetic stripe, RFID, touch-screen, display) into a single universal device. Each interface serves different interaction scenarios, providing communication versatility while maintaining a unified card form factor that users already familiar with.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The card employs dynamic magnetic communication capabilities that can change information on the magnetic medium in real-time, allowing the same physical interface to convey different data dynamically. This dynamic behavior enhances versatility without requiring additional static communication channels.

Inventive Principle:
Principle #15Dynamics

4Ease of operation

If display and touch-screen capabilities are added, then interactivity is improved, but manufacturing complexity increases

Engineering Contradiction:
ImproveinteractivityVSAvoidmanufacturing complexity
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The display and touch-screen components are integrated directly into the card structure, merging these interactive elements with the traditional card form factor. This integration approach improves interactivity while managing manufacturing complexity by consolidating components into a single manufactured unit rather than assembling separate parts.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user engagement through instant rewards, provides a whimsical and festive experience, and offers flexible reward options, increasing transaction frequency and value.

Implementation Method 1

A magnetic emulator may generate electromagnetic fields that directly communicate data to a magnetic stripe reader

Methodology Applied
Scientific EffectElectromagnetic field generation: Electromagnetic Induction

Implementation Method 2

A light sensing device or sound sensing device may be utilized to receive information wirelessly

Methodology Applied
Scientific EffectLight sensing: Photoelectric Effect

Implementation Method 3

A light sensing device or sound sensing device may be utilized to receive information wirelessly

Methodology Applied
Scientific EffectSound sensing: Acoustic Radiation Pressure

Data Source

PatentUS20250355961A1Games, prizes, and entertainment for powered cards and devices
Publication Date: 2025.11.20 DYNAMICS INC
  • US20250355961A1 patent drawing
  • US20250355961A1 patent drawing
  • US20250355961A1 patent drawing

AI summary

Advanced payment applications are provided to improve the functionality of cards and devices. For example, a user interface may be placed on a card (e.g., a physical button) or a telephonic device (e.g., a virtual button on a capacitive touch screen). Manual input provided to this user interface may, for example, cause a purchase to be paid by credit and points may be earned for the purchase. A different manual input may, for example, cause a purchase to be paid by credit and points not be earned for the purchase in exchange for one or more chances to win a prize in a random lottery. An instant winner functionality may be provided on a card. For example, a card may randomly become an instant winner based on, for example, time and/or use.