Payment Card with Segmented Buttons for Service Integration

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Solution Overview

Problem

Current payment systems lack the ability to seamlessly integrate additional services or features with payment transactions, such as game actions, check-ins, coupon redemptions, and charitable donations, limiting user experience and functionality.

Innovation Solution

A system and method that allows users to associate additional services with payment cards or devices through a graphical user interface, enabling the selection and execution of third-party applications during transactions, using dynamic magnetic stripe communications, RFID, or IC chip technologies to communicate user selections and feature information to a remote facility for fulfillment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If payment systems integrate additional services (game actions, check-ins, coupon redemptions, charitable donations), then user experience and functionality are enhanced, but system complexity increases

Engineering Contradiction:
ImprovefunctionalityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The payment card system is designed to perform multiple functions beyond basic transactions. The card includes buttons that can trigger various additional services such as game actions, check-ins, coupon redemptions, and charitable donations. The system architecture allows a single card to interface with multiple third-party applications and services, making it a universal device that handles both payment and diverse value-added functions through integrated processing at the remote facility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If users can select and associate multiple additional services with payment cards, then user experience is enhanced, but ease of operation decreases

Engineering Contradiction:
Improveservice selection capabilityVSAvoidoperation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The card interface is segmented into multiple buttons, each associated with a specific additional service or third-party application. This segmentation allows users to access different functions through distinct physical buttons rather than navigating complex menus. Each button press triggers a specific service while the system processes the payment transaction, simplifying user interaction by providing direct access to multiple services through a segmented control interface.

Inventive Principle:
Principle #1Segmentation

3Reliability

If information about user selections is communicated through merchant acquirer's network to processing facility and then to remote facility, then transaction processing is comprehensive, but loss of time increases

Engineering Contradiction:
Improvetransaction processing completenessVSAvoidtransaction processing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-configuring the card with multiple buttons associated with different additional services. User preferences and service associations are established in advance through a graphical user interface. During the transaction, the card immediately transmits the button selection information along with payment data through the existing merchant acquirer network to the remote facility, which has already been prepared to process both payment and additional service requests in parallel, reducing overall processing time while maintaining comprehensive transaction handling.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables users to effortlessly incorporate various features and services into payment transactions, enhancing user experience by allowing feature selection and execution during purchases, with features such as game actions, check-ins, coupon redemptions, and charitable donations, while providing a framework for third-party applications to manage and fulfill these services.

Implementation Method 1

using dynamic magnetic stripe communications, RFID, or IC chip technologies to communicate user selections and feature information to a remote facility for fulfillment

Methodology Applied
Scientific EffectMagnetic stripe communication: Magnetic Field

Data Source

PatentUS11126997B1Cards, devices, systems, and methods for a fulfillment system
Publication Date: 2021.09.21 DYNAMICS INC
  • US11126997B1 patent drawing
  • US11126997B1 patent drawing
  • US11126997B1 patent drawing

AI summary

A user is provided with a GUI that may allow the user to change functionality associated with a non-powered card, a powered card or other device (e.g., a mobile telephonic device). The functionality associated with the device may be displayed by the GUI as a list of third-party applications that may be executed when the user's card or other device is used to complete a purchase transaction. The GUI allows the user to purchase/redeem goods and/or services from a third-party vendor after the purchase transaction is completed or may allow the goods and/or services to be purchased/redeemed without first requiring a purchase transaction. A fulfillment system hosted by a remote facility administers the goods/services delivery by tracking user information, mailing information, and delivery status tracking information.