Peer Highlight Generation for Video Game Friends Lists

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Users with memory or cognitive issues face difficulties in recognizing peers on friends lists in online multi-player video games, leading to potential removal of important gaming partners and increased risk of fraudulent interactions.

Innovation Solution

A peer highlight generation system that displays image or video highlights from recent gaming sessions within friends lists, allowing users to recognize peers through memorable in-game actions, thereby making the friends list more accessible and safer.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users rely on given names and usernames in friends lists, then the friends list provides basic contact information, but users with memory or cognitive issues cannot recognize peers

Engineering Contradiction:
Improvepeer recognitionVSAvoidmemory retention
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system creates visual copies (images and video highlights) of peer avatars and their in-game actions, allowing users to recognize peers through visual memory rather than relying on text-based names and usernames which are difficult to remember

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system pre-generates and stores visual highlights of peer gaming sessions in advance, so that when users view their friends list, they can immediately see recognizable visual content without needing to recall peer identities from text alone

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If the friends list only shows text-based peer information, then the system remains simple, but users cannot make informed decisions about maintaining or removing friends

Engineering Contradiction:
Improvepeer identification informationVSAvoidfriends list structure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system merges text-based peer information (usernames, profiles) with visual highlights (images and video clips of in-game actions) into a unified friends list entry, allowing users to access both textual identification and visual recognition cues without separate systems

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system adds a visual dimension to the traditionally text-based friends list by incorporating images and video highlights, transforming the information presentation from one-dimensional text to multi-dimensional content that includes visual cues for peer recognition

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Reliability

If users cannot recognize peers visually, then the system remains simple to implement, but malicious users can defraud other users through friend suggestions

Engineering Contradiction:
Improvefraud preventionVSAvoidverification system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system uses visual copies of peer avatars and their characteristic in-game actions as a verification mechanism, allowing users to confirm the identity of suggested friends by recognizing their visual patterns and gameplay style, thereby preventing fraudulent accounts from impersonating trusted peers

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20240399258A1Peer highlight generation apparatus and method
Publication Date: 2024.12.05 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20240399258A1 patent drawing
  • US20240399258A1 patent drawing

AI summary

A peer highlight generation apparatus comprises receiving circuitry configured to receive peer profile data associated with a user, wherein the peer profile data identifies one or more peer gaming profiles that are respectively associated with one or more peers, wherein each peer has participated with the user in one or more video game sessions; first generating circuitry configured to generate one or more candidate highlights of a given peer, wherein each candidate highlight comprises image data of one of the one or more video game sessions in which the user and the given peer participated together, wherein at least a part of each candidate highlight comprises image data of an in-game avatar of the given peer; selecting circuitry configured to select a highlight from among the one or more generated candidate highlights; and rendering circuitry configured to render, for display, a list of one or more of the peer gaming profiles, wherein the list comprises the peer gaming profile of the given peer, wherein the rendering circuitry is configured to render the list in dependence upon at least part of the received peer profile data; wherein the rendering circuitry is configured to render, for display, the selected highlight as part of an entry of the list that comprises the peer gaming profile of the given peer.