Peer-to-Peer Language Learning System with Phonetic Word-Deck Builder

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Solution Overview

Problem

Current language-learning methods, including classroom instruction and technology-based solutions, often lack a consistent and socially interactive environment, leading to variability in effectiveness and student engagement, especially for learning a second language.

Innovation Solution

A peer-to-peer learning system that groups students to learn a common language, utilizing phonetically similar words to enhance speech and spelling skills, with a network-based platform that includes a social logic engine, game management engine, and word-deck builder to facilitate timed language-learning exercises and scoring.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If classroom instruction is used, then structured learning is provided, but student engagement and achievement vary due to instructor dependency

Engineering Contradiction:
Improveconsistency of learning outcomeVSAvoiddependency on instructor quality
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system enables students to serve as their own instructors through automated feedback mechanisms. The learning platform provides structured guidance, immediate feedback, and adaptive learning paths that allow students to progress independently without relying on instructor quality, thereby resolving the contradiction between reliable learning outcomes and dependency on instructor expertise

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements continuous automated feedback loops that monitor student progress, provide real-time corrections, and adjust learning content dynamically. This feedback mechanism ensures consistent learning outcomes by objectively measuring and guiding student performance, eliminating the variability introduced by instructor-dependent evaluation methods

Inventive Principle:
Principle #23Feedback

2Reliability

If technology-based solutions are used, then consistent approach is provided, but social learning is lost

Engineering Contradiction:
Improveconsistency of teaching approachVSAvoidsocial interaction capability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system merges automated technology-based instruction with peer-to-peer social learning components. Students interact with structured learning content through digital platforms while simultaneously engaging with classmates in collaborative exercises, discussions, and group projects, thereby combining the consistency of technology with the adaptability of social learning

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The learning platform serves multiple functions: it provides structured automated instruction, facilitates peer collaboration, enables social interaction, and delivers personalized feedback. This multi-functionality allows the system to maintain teaching consistency through algorithms while simultaneously supporting social learning through integrated communication and collaboration tools

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If peer-to-peer learning is implemented, then social learning is enhanced, but learning effectiveness varies due to individual student knowledge

Engineering Contradiction:
Improvesocial learning opportunityVSAvoidconsistency of learning outcome
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system dynamically adjusts peer matching and learning content based on real-time student performance data. The platform continuously monitors individual progress and adapts the learning experience by reassigning peers, adjusting difficulty levels, and modifying content delivery to maintain optimal learning challenges, thereby ensuring consistent outcomes despite variations in student knowledge levels

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes key learning parameters such as difficulty level, content complexity, and peer group composition based on individual student performance. By dynamically adjusting these parameters, the platform maintains consistent learning effectiveness across diverse student populations while preserving the social learning benefits of peer interaction

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10839714B2System and method for language learning
Publication Date: 2020.11.17 ZOUNDSLIKE LLC
  • US10839714B2 patent drawing
  • US10839714B2 patent drawing
  • US10839714B2 patent drawing

AI summary

A method for peer-to-peer learning of a common language by a plurality of students. A first student selected from the plurality of students acts as a speaker in the common language with a second student selected from the plurality of students acting as a speller. A word-deck is generated for use by the student-group. The word-deck includes a plurality of words that are selected because they are related to another word, respectively, found in the common language based on a phonetic similarity between the respective words. The first student is provided with a word selected from the plurality of words included in the word-deck where the word has a correct spelling. An audio output is provided to the second student where the audio output includes the word as spoken by the first student. An entry includes a spelling of the word as spelled by the second student following a receipt of the audio output. If the spelling of the word matches the correct spelling of the word, a score for the student-group is improved.