User Interface Perceptual Speed Classification and Content Adaptation

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Solution Overview

Problem

User interfaces fail to effectively tailor their content presentation to individual users' perceptual speeds, leading to suboptimal interaction and performance due to inconsistent display of interactive and peripheral content.

Innovation Solution

A computer-implemented method that classifies user perceptual speed by displaying visual stimuli and calculating a score, then adjusts the display of interactive and peripheral content based on this classification, optimizing content type and amount to match the user's abilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If a user interface displays peripheral information surrounding interactive content, then the user interface provides comprehensive information, but the user's ability to interact with the interactive content deteriorates due to cognitive strain and distraction

Engineering Contradiction:
Improveamount of peripheral informationVSAvoiduser interaction ability
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent applies local quality by dynamically adjusting the amount of peripheral information displayed based on the user's perceptual speed characteristics. Users with high perceptual speed can tolerate more peripheral information without cognitive strain, while users with low perceptual speed receive reduced peripheral information to maintain interaction ease. This personalized adaptation resolves the contradiction by making the information quantity locally optimized for each user's cognitive capacity.

Inventive Principle:
Principle #3Local quality

2Loss of information

If the user interface displays more peripheral content, then the information completeness improves, but the user's processing speed and interaction efficiency deteriorate

Engineering Contradiction:
Improveinformation completenessVSAvoidinteraction efficiency
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The patent implements dynamics by making the peripheral content display adaptive and dynamic based on real-time assessment of the user's perceptual speed. The system transitions from a static, one-size-fits-all information presentation to a dynamic, user-specific configuration. This allows the interface to optimize the balance between information completeness and interaction efficiency for each individual user, resolving the contradiction through personalized adaptation.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If the user interface is designed to accommodate all user types, then the universality improves, but the optimization for individual user characteristics deteriorates

Engineering Contradiction:
Improveuser type accommodationVSAvoidperceptual speed-based optimization
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent applies preliminary action by assessing the user's perceptual speed characteristics before presenting the main interactive content. This preliminary assessment allows the system to pre-configure the optimal amount and type of peripheral information for that specific user, ensuring personalized optimization from the start. This resolves the contradiction by enabling individualized optimization while maintaining universal applicability across different user types.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentEP4492362A1Classifying perceptual speed of a user of a user interface
Publication Date: 2025.01.15 BAE SYSTEMS PLC
  • EP4492362A1 patent drawingFigure 1
  • EP4492362A1 patent drawingFigure 2
  • EP4492362A1 patent drawingFigure 3

AI summary

The present disclosure relates to a computer-implemented method of classifying perceptual speed of a user of a user interface. The computer-implemented method comprises: displaying, on a user interface, a plurality of visual stimuli; receiving, via an input device, a response that one or more of the plurality of visual stimuli is true; calculating a perceptual speed score for the user as a number of correct true responses minus a number of incorrect true responses within a predetermined test time; and classifying the user as high perceptual speed when the perceptual speed score is above a first threshold, classifying the user as low perceptual speed when the perceptual speed score is less than a second threshold, and classifying the user as normal perceptual speed when the perceptual speed score is between the first threshold and the second threshold, wherein the first threshold is larger than the second threshold.