Performer Sensor Data Visualization for Live Audience Interaction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Traditional live performances are typically one-way interactions, limiting audience participation and engagement, which reduces the value and interactivity of attending such events.

Innovation Solution

A system and method that integrate sensor-assisted live performances with interactive gaming, using sensors affixed to performers to capture data such as motion, acoustic, and biometric information, which is then used to generate interactive graphical visualizations that allow audience members to interact with the performance in real-time.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional one-way interaction model is used in live performances, then the performance can be delivered, but audience participation and engagement are limited

Engineering Contradiction:
Improveaudience participationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements real-time feedback loops where sensor data from performers is captured, processed, and fed back to audience members through mobile devices. This allows audience members to see and interact with performer data (heart rate, motion, acoustic signals) creating a two-way interaction system that significantly increases audience participation and engagement while maintaining manageable system complexity through modular architecture

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system uses multi-functional sensor arrays that capture multiple types of data (motion, acoustic, biometric) from performers simultaneously. These same sensors serve multiple purposes: performance monitoring, interactive visualization generation, and audience engagement facilitation. This multi-functionality approach increases audience participation capabilities without proportionally increasing system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If real-time sensor data processing is implemented, then audience engagement is enhanced, but data transmission requirements increase

Engineering Contradiction:
Improveinteraction speedVSAvoiddata transmission volume
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The system extracts and transmits only the most relevant and engaging sensor data elements to audience members' mobile devices, such as key motion capture points, significant acoustic events, and critical biometric readings. By selectively extracting essential data rather than transmitting complete sensor streams, the system achieves real-time interaction speed while minimizing data transmission volume and network bandwidth requirements

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system processes and transmits a curated subset of sensor data that provides sufficient engagement for audience members without requiring complete data transmission. This partial action approach - transmitting only the most impactful data elements - maintains high interaction speed and audience engagement while keeping data transmission volumes manageable across the network

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12322022B2Live venue performance sensor capture and visualization over game network
Publication Date: 2025.06.03 SPHERE ENTERTAINMENT GROUP LLC
  • US12322022B2 patent drawing
  • US12322022B2 patent drawing
  • US12322022B2 patent drawing

AI summary

A system and methods for providing interactive content to an audience is disclosed. In aspects, system implements methods to receive sensor data captured by one or more sensors affixed to a performer. A graphical visualization is rendered based on the sensor data. The graphical visualization is transmitted to one or more external devices associated with one or more members of the audience for incorporation into a application executing on the one or more external devices.