Peripheral Projection Layer for Display Obstruction

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Solution Overview

Problem

Information handling systems face challenges when peripherals obstruct display pixels, making it difficult for users to access icons due to height discrepancies and potential interference with the peripheral, leading to awkward hand positions or finger contact with the peripheral edge.

Innovation Solution

Incorporating transparent materials into peripherals that allow light transmission from display pixels, enabling projection onto a projection layer at the peripheral's height, and using wireless communication to receive touch and input information, while reducing power to obstructed display areas and increasing illumination for transparent sections.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If peripherals are placed on display to enable user interaction, then ease of operation is improved, but display area is reduced due to obstruction

Engineering Contradiction:
Improveuser interaction with peripheralVSAvoiddisplay area
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent projects display content from the display surface onto the peripheral surface, transitioning the display dimension from 2D (display plane) to 3D (peripheral surface). This allows icons and graphics to be displayed on the peripheral itself, making them accessible without requiring additional display area.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces a projection layer as an intermediary between the display and the peripheral. This projection layer captures light from the display and redirects it onto the peripheral surface, enabling content to be displayed on the peripheral without direct contact between the display and peripheral surfaces.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Use of energy by moving object

If backlight power is reduced under opaque peripherals to conserve energy, then use of energy is improved, but illumination intensity is reduced

Engineering Contradiction:
Improvebacklight power consumptionVSAvoiddisplay brightness under peripheral
Core Design Contradiction:
Use of energy by moving objectVSIllumination intensity

Solution Approach 1:

The patent implements differential backlight control where different regions of the backlight have different power levels. Specifically, the backlight region corresponding to opaque peripheral areas operates at reduced power to conserve energy, while regions corresponding to transparent peripheral areas maintain full power to ensure sufficient illumination for content display.

Inventive Principle:
Principle #3Local quality

3Illumination intensity

If transparent materials are added to peripherals to enable light transmission, then illumination intensity is improved, but device complexity is increased

Engineering Contradiction:
Improvelight transmission through peripheralVSAvoidperipheral structure
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The patent utilizes optical property changes in materials, specifically transitioning from opaque to transparent regions in the peripheral. This allows different portions of the peripheral to have different light transmission characteristics, enabling selective illumination and content display while maintaining a relatively simple overall structure.

Inventive Principle:
Principle #32Color changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution allows seamless user interaction by projecting icons and graphics onto transparent materials, enhancing accessibility and conserving power by reducing backlight usage under opaque peripherals, while maintaining brightness and usability through wireless communication.

Implementation Method 1

Incorporating transparent materials into peripherals that allow light transmission from display pixels

Methodology Applied
Scientific EffectLight transmission: Light

Implementation Method 2

reducing power to obstructed display areas

Methodology Applied
Scientific EffectPower reduction:

Implementation Method 3

increasing illumination for transparent sections

Methodology Applied
Scientific EffectIllumination: Light

Data Source

PatentUS10852859B2System and method of utilizing peripherals
Publication Date: 2020.12.01 DELL PROD LP
  • US10852859B2 patent drawing
  • US10852859B2 patent drawing
  • US10852859B2 patent drawing

AI summary

In one or more embodiments, one or more systems, methods, and/or processes may determine that a peripheral is proximate to a display associated with an information handling system; may determine an area of the display that is obscured by the peripheral; may reduce power to the area of the display that is obscured by the peripheral; may determine one or more areas of the display associated with one or more respective transparent materials associated with the peripheral; may increase illumination to the one or more areas of the display; may receive, from the peripheral, touch information associated with a user touching at least one of the one or more transparent materials; may change at least a portion of information displayed by the display; may receive, from the peripheral, user input information associated with user input to the peripheral; and may change at least another portion of the information displayed.