Permanent Registry for Verifiable In-Game Event Participation

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Solution Overview

Problem

Current online gaming systems lack a secure and efficient method for players to prove their in-game participation, particularly in events, which is essential for verifying the authenticity of unique digital articles and their correlated virtual items.

Innovation Solution

A system and method that utilize unique digital articles correlated with in-game player-controllable virtual items, allowing players to select and confirm their participation in events through a player interface, with the system generating and recording metadata on a permanent registry, including a URL referencing video evidence of their participation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a permanent registry is implemented to record usage information of unique digital articles, then reliability of proof is improved, but device complexity increases

Engineering Contradiction:
Improveproof of participationVSAvoidsystem structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

A permanent registry acts as an intermediary between the online gaming platform and external verification systems. The registry server records usage information (metadata) of unique digital articles, providing a trusted third-party verification mechanism that enhances reliability without requiring direct integration between all system components.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system separates the proof-of-participation functionality into distinct components: the online gaming platform handles game execution, the registry server manages permanent recording of usage information, and the player interface enables user interaction. This segmentation allows each component to specialize and reduces overall system complexity.

Inventive Principle:
Principle #1Segmentation

2Measurement precision

If metadata recording and modification instructions are generated and transferred, then measurement precision of participation proof is improved, but loss of time increases

Engineering Contradiction:
Improveparticipation verificationVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system generates and transfers sets of instructions to record and modify metadata in advance, before verification is needed. By preparing the proof-of-participation data structure beforehand and pre-establishing the metadata recording process, the system reduces the time required during actual verification events.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If player interface is provided for selecting and confirming event participation, then ease of operation is improved, but device complexity increases

Engineering Contradiction:
Improveplayer interactionVSAvoidinterface system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The player interface enables players to independently select in-game events, confirm participation, and associate their unique digital articles with event video information without requiring manual intervention from administrators. This self-service capability simplifies the user experience while the underlying system automatically manages the complexity of recording and verifying the data.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12168181B2Systems and methods for player-initiated proof of in-game participation by unique digital articles
Publication Date: 2024.12.17 MYTHICAL INC
  • US12168181B2 patent drawing
  • US12168181B2 patent drawing
  • US12168181B2 patent drawing

AI summary

Systems and methods to support player-initiated proof of in-game participation by unique digital articles in in-game events are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; record usage information pertaining to player-owned unique digital articles on a permanent registry; present a player interface for a player to select an in-game event; store video information of the selected in-game event; and record references to the stored video information on the permanent registry such that the video information is accessible for viewing by users of the permanent registry.