Persistent Bonus Credit Display for Variable Gaming Outcomes
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Solution Overview
Problem
Existing electronic gaming systems lack flexibility and variability in presenting Class II and Class III game outcomes, with limited options for award distribution across base and bonus game outcomes, and require significant computational resources and memory storage.
Innovation Solution
Implementing a bonus event system where credit values persist and are continuously displayed during multiple bonus game instances, enhancing gameplay variability and reducing memory and computational resource requirements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If credit values are reset after each bonus game instance, then memory resources are freed, but gameplay variability and winning opportunities decrease
Solution Approach 1:
The bonus event is divided into multiple discrete bonus game instances (first instance, second instance, etc.), each operating independently while sharing the persistent credit value state. This segmentation allows the system to maintain variability across instances without requiring continuous memory allocation for the entire event sequence.
Solution Approach 2:
The cumulative COR credit value is determined and stored in advance during the base reel game before the bonus event begins. This preliminary determination eliminates the need to recalculate or re-store these values during subsequent bonus game instances, reducing memory operations while maintaining gameplay variability.
2Productivity
If credit values are persistent across multiple bonus game instances, then winning opportunities and variability increase, but memory and computational resources are consumed continuously
Solution Approach 1:
The cumulative COR credit value is calculated and established during the base reel game before the bonus event begins. This preliminary action ensures that the credit value is ready for display across multiple bonus instances without requiring continuous computational recalculation, thus maintaining productivity while reducing energy loss.
Solution Approach 2:
The same cumulative COR credit value is displayed across multiple bonus game instances without creating new computational instances of the data. This copying approach maintains consistent winning opportunities across instances while avoiding redundant computational resource consumption.
3Adaptability or versatility
If the bonus game is redisplayed at subsequent instances, then gameplay variability increases, but system complexity increases
Solution Approach 1:
The bonus event is segmented into discrete instances that can be independently triggered and displayed. Each instance uses the same underlying bonus game logic and display mechanisms, maintaining system simplicity while achieving variability through the segmented structure and persistent credit value state.
Solution Approach 2:
The bonus game display system is designed to handle multiple instances universally, using the same display logic and credit value presentation for each instance. This universal approach increases gameplay variability without requiring separate complex systems for each instance, thus avoiding increased device complexity.
Data Source
AI summary
An electronic gaming system includes a game controller including a processor(s) configured to display a bonus event. Displaying the bonus game event includes displaying a bonus game in a first instance of the bonus event, and controlling a plurality of bonus game reels of the bonus game to randomly display one bonus game symbol during a first bonus spin. The bonus game symbols can include a cumulative cash-on-reel (COR) symbol depicting a cumulative COR credit value corresponding to a credit value defined during a base reel game, prior to the bonus event. Displaying the bonus game also includes continuing to display the cumulative COR symbol in the bonus game reels during a subsequent bonus spin, redisplaying the bonus game at a second instance of the bonus event, and persisting to display the cumulative COR symbol as displayed during the first instance of the bonus event.


