Persistent Multi-State Bonus Game Features in Gaming Systems

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Solution Overview

Problem

The gaming industry faces challenges in creating gaming apparatus and games that yield a negative return on investment in the long run while remaining random and volatile enough to evoke a feeling of luck in players. Additionally, there is a need to improve processing speed and efficiency in gaming systems to enhance gameplay and reduce player wait times. Furthermore, the industry seeks to incorporate new and improved gaming apparatus animations to increase player engagement.

Innovation Solution

The implementation of a gaming machine and method that utilize game-logic circuitry and a presentation assembly to conduct a gaming session comprising a base game and a multi-state bonus game. This includes spinning and stopping symbol-bearing reels to form base and bonus game arrays, with persistent elements and modifiable game elements that persist between bonus game features, enhancing gameplay and player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the gaming apparatus uses complex advanced graphics and multiple game features with different formats, then player engagement and entertainment value are improved, but processing speed and efficiency deteriorate

Engineering Contradiction:
Improvegame features complexityVSAvoidprocessing speed
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The gaming system is divided into separate functional modules: a base game component and multiple bonus game features. Each bonus game feature operates as an independent module that can be executed separately. This segmentation allows the processing system to handle complex game features through modular execution, improving processing efficiency while maintaining game complexity and player engagement.

Inventive Principle:
Principle #1Segmentation

2Productivity

If the gaming apparatus offers multiple random outcome determinations per feature to increase excitement, then player engagement is improved, but the feeling of luck and volatility deteriorates

Engineering Contradiction:
Improvegame outcomes frequencyVSAvoidluck feeling
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system implements periodic random outcome determinations within bonus game features, where randomness is applied at specific intervals rather than continuously. This periodic application of random outcomes maintains the feeling of luck and volatility by creating predictable moments of excitement, while still providing multiple outcomes per feature to enhance player engagement.

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If the gaming apparatus triggers multiple bonus game features simultaneously, then player engagement and excitement are improved, but processing efficiency and gameplay flow deteriorate

Engineering Contradiction:
Improvebonus features activationVSAvoidgameplay flow
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system determines whether multiple bonus game features should be triggered during the base game before entering bonus mode. This preliminary determination allows the system to prepare and queue bonus features in advance, enabling smooth transitions between features without processing delays. The bonus features are then executed in a predetermined sequence, maintaining gameplay flow while providing multiple active features for enhanced player engagement.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250118162A1Gaming systems and methods with persistent multi-state game features
Publication Date: 2025.04.10 LNW GAMING INC
  • US20250118162A1 patent drawing
  • US20250118162A1 patent drawing
  • US20250118162A1 patent drawing

AI summary

There is provided a gaming system that utilizes game-logic circuitry and a presentation assembly for presenting a multi-state bonus game. The bonus game is conducted with a first bonus game feature for a first duration by the presentation assembly presenting a bonus game interface including one or more modifiable game elements associated with the first bonus game feature, presenting first bonus game outcomes, and, in response to detecting a modifier event, updating at least one of the modifiable game elements based on the modifier event. In response to the first duration concluding, the bonus game is conducted with a second bonus game feature for a second duration, wherein the updated modifiable game elements persist between the bonus game features. The bonus game within the second duration includes the presentation assembly presenting second bonus game outcomes based on the second bonus game feature and the updated modifiable game elements.