Persistent Digital Video Room for Synchronous and Asynchronous Communication

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Solution Overview

Problem

Traditional video conferencing systems fail to enable digital communication for users who are not available at the same time and do not support persistent communication, as the communication spaces are ephemeral and cease to exist after the conference ends.

Innovation Solution

A system that creates digital video rooms which can alternate between a lobby state for asynchronous communication and a live state for synchronous communication, allowing users to toggle between these states and persist beyond the duration of a video conference, with features like user tiles, dual-camera streaming, and location-based access.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional video conferencing systems are used, then synchronous communication is enabled, but asynchronous communication and persistent communication are not supported

Engineering Contradiction:
Improvecommunication mode flexibilityVSAvoidcommunication space persistence
Core Design Contradiction:
Adaptability or versatilityVSDuration of action of moving object

Solution Approach 1:

The communication space dynamically transitions between two states: lobby state for asynchronous communication and live state for synchronous communication. This dynamic state switching enables the system to adapt to different communication needs while maintaining a persistent communication space throughout the video conference duration and beyond

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The communication space serves multiple functions by supporting both asynchronous communication (lobby state with message boards, user profiles, event schedules) and synchronous communication (live state with video conferencing). This multi-functionality resolves the contradiction by making the system versatile across different communication modes while maintaining persistence

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If communication spaces are ephemeral and cease to exist after conference ends, then system complexity is reduced, but persistent communication capability is lost

Engineering Contradiction:
Improvepersistent communication capabilityVSAvoidcommunication space management
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The communication space is segmented into distinct functional areas: lobby interface with message boards and user profiles, and live interface for video conferencing. This segmentation allows the system to maintain persistent communication capabilities through organized, manageable components rather than a monolithic complex structure

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The lobby state serves as an intermediary between asynchronous and synchronous communication modes. It maintains persistent communication through message boards and user profiles that continue to exist and evolve even when no active video conference is occurring, providing reliability without requiring complex continuous management

Inventive Principle:
Principle #24Intermediary (Mediator)

3Speed

If only synchronous video conferencing is provided, then real-time communication is achieved, but user connection continuity is broken

Engineering Contradiction:
Improvecommunication response timeVSAvoiduser connection persistence
Core Design Contradiction:
SpeedVSDuration of action of stationary object

Solution Approach 1:

The communication space maintains continuous useful action by persisting beyond the video conference duration. The lobby state continues to support asynchronous communication, message exchange, and profile updates even after the live state ends, ensuring user connection continuity without sacrificing real-time communication capabilities when needed

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS11909921B1Persistent digital video streaming
Publication Date: 2024.02.20 META PLATFORMS INC
  • US11909921B1 patent drawing
  • US11909921B1 patent drawing
  • US11909921B1 patent drawing

AI summary

Systems and methods for social media music streaming may include (1) creating a digital video room for a group of users that is configured to alternate between a lobby state and a live state and, in response to a triggering event, (2) toggling between (i) a lobby interface, corresponding to the lobby state, that enables asynchronous digital exchanges between the users of the group and (ii) a live interface, corresponding to the live state, that enables synchronous video conferencing between the users of the group. Various other methods, systems, and computer-readable media are also disclosed.