Persistent Elements in Class II Bingo via Simulated Class III

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Solution Overview

Problem

Class II bingo games lack the dynamic and engaging experience provided by persistent elements, which are typically associated with Class III games, due to regulatory restrictions that prevent the direct use of persistent elements in Class II gaming systems.

Innovation Solution

A gaming system that utilizes a simulated Class III game to determine the state of persistent elements, selecting appropriate Class II bingo games based on these states to add, remove, or modify elements, thereby mimicking the experience of Class III games within the constraints of Class II gaming regulations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If persistent elements are directly used in Class II bingo games, then player engagement and dynamic experience are improved, but regulatory compliance deteriorates due to restrictions preventing persistent elements in Class II gaming

Engineering Contradiction:
Improveplayer engagementVSAvoidregulatory compliance
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces a simulated Class III game as an intermediary component that manages persistent elements. This simulated game acts as a mediator between the regulatory constraints of Class II gaming and the player experience of persistent elements, allowing the system to comply with regulations while maintaining engaging gameplay through the simulation layer

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a simulated version of a Class III game that copies the essential features and persistent element mechanics without actually implementing them in the regulated Class II bingo environment. This simulation allows the system to replicate the dynamic experience of persistent elements while maintaining regulatory compliance by operating within the constraints of Class II gaming

Inventive Principle:
Principle #26Copying

2Reliability

If a simulated Class III game is used to determine persistent element states, then regulatory compliance is maintained, but system complexity increases due to the simulation layer and game selection logic

Engineering Contradiction:
Improveregulatory complianceVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The simulated Class III game serves multiple functions: it manages persistent element states, determines which Class II bingo games to offer, and provides the interface for player interaction. By making this simulation component multi-functional, the patent reduces overall system complexity despite the added simulation layer

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically selects different Class II bingo games based on the state of persistent elements in the simulated Class III game. This dynamic adaptation allows the system to manage complexity through intelligent game selection rather than implementing all possible game states simultaneously, maintaining compliance while adapting to different gameplay scenarios

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240013627A1Class ii bingo gaming system with persistent elements
Publication Date: 2024.01.11 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240013627A1 patent drawing
  • US20240013627A1 patent drawing
  • US20240013627A1 patent drawing

AI summary

Gaming systems and methods which utilize zero, one or more persistent elements in association with a Class II bingo game.