Persistent Community Game Matrix with Avatar Movement

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Solution Overview

Problem

There is a need to enhance the excitement and entertainment in gaming systems by increasing social interactivity among players and spectators, and to provide new ways for better gaming experiences, particularly in community gaming systems where players either compete or share awards.

Innovation Solution

A multiple player persistent game system is introduced, featuring a community game matrix with displayed positions that players can move their avatars through, potentially winning awards or participating in award opportunities, with features like random movement, award modification, and deferred entry options, allowing players to strategically engage with the game across different platforms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players compete or share awards in community gaming systems, then social interactivity and entertainment are improved, but system complexity and difficulty of managing multiple player interactions increase

Engineering Contradiction:
Improvesocial interactivityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a persistent game world as an intermediary environment that mediates interactions between multiple players. Instead of directly managing complex player-to-player interactions, the system provides a shared virtual space where players can encounter each other, compete, and cooperate through avatar-based participation. This intermediary layer simplifies the management of social interactivity while maintaining entertainment value.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent segments the gaming system into distinct components: primary games played at individual gaming devices, and a separate persistent community game world. This segmentation allows each component to be managed independently, reducing overall system complexity while enabling rich social interactions in the community portion through avatar-based engagement.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If a persistent community game is provided with multiple players and avatars, then entertainment and player engagement are improved, but device complexity and operational complexity increase

Engineering Contradiction:
Improveplayer engagementVSAvoidoperational complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent uses avatar copies to represent players in the persistent community game world. Each player's avatar is a simplified representation that can move and interact in the shared environment without requiring the full complexity of the actual player to be present. This copying mechanism reduces operational complexity while maintaining high player engagement through the persistent nature of the game world.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The persistent game world continues to operate and evolve even when players are not actively participating. Avatars can move between positions, and game events can occur in advance of player arrival, creating a dynamic environment that maintains engagement without requiring constant player input or complex real-time coordination.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If players can move avatars to different positions in the community game matrix, then strategic decision-making and player control are improved, but device complexity and difficulty of tracking player positions increase

Engineering Contradiction:
Improveplayer controlVSAvoidtracking complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces complex mechanical tracking systems with electronic or software-based position tracking. The community game matrix and avatar positions are managed through digital representations, allowing for efficient tracking and updating of player locations without the need for complex physical tracking infrastructure. This substitution maintains player control while reducing overall system complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS8662980B2Gaming system, gaming device, and method for providing a multiple player persistent game
Publication Date: 2014.03.04 INTERNATIONAL GAME TECHNOLOGY INC
  • US8662980B2 patent drawing
  • US8662980B2 patent drawing
  • US8662980B2 patent drawing

AI summary

A gaming system including a multiple player persistent game, such as an ongoing community game. This ongoing community game includes a community game matrix which is continuously displayed to at least each of the players. The community game matrix includes a plurality of displayed positions which may be associated with an award or an award opportunity. In operation, at least each of the players playing the gaming devices of the gaming system are associated with a displayed participant that moves (either randomly or based on the player's control) to different of the displayed positions of the community game matrix. If a player moves their associated participant to a displayed position that is associated with an award or an award opportunity, the gaming system provides the player any associated award or enables the player to participate in any associated award opportunity to potentially win an award.