Persistent Community Game Matrix with Movable Avatars

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Solution Overview

Problem

There is a need to enhance the excitement and entertainment in gaming systems by increasing social interactivity among players and spectators, and to provide new ways for better gaming experiences, particularly in community gaming systems where players either compete or share awards.

Innovation Solution

A multiple player persistent game system is introduced, featuring a community game matrix with displayed positions that players can move their avatars through, allowing them to win awards or participate in award opportunities, with features like random movement, move management, and dynamic award modifications to maintain engagement and excitement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a community gaming system is implemented to increase social interactivity and entertainment, then player engagement and excitement are improved, but system complexity and operational difficulty increase

Engineering Contradiction:
Improvesocial interactivityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The community gaming system is segmented into multiple independent gaming devices, each capable of individual operation while contributing to the collective community game. Each device has its own display, control interface, and game logic, allowing the system to scale without increasing individual device complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming devices are designed with universal functionality to participate in both individual base games and collective community games. The same hardware and software platform supports multiple game modes, award types, and interaction patterns, reducing overall system complexity through consolidation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If multiple players are allowed to participate in the same community game simultaneously, then entertainment value and social interaction are improved, but difficulty in managing game state and awards increases

Engineering Contradiction:
Improveplayer participationVSAvoidgame state management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements continuous feedback mechanisms where each player's actions in the community game immediately update the shared game state, visible to all participants. Award opportunities, position changes, and game events provide real-time feedback that maintains synchronization across all devices without requiring complex centralized coordination.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

Each gaming device maintains a local copy of the community game state, updated through standardized data exchange protocols. This allows each device to independently render and manage its portion of the game while staying synchronized with other devices, distributing the computational burden of game state management.

Inventive Principle:
Principle #26Copying

3Duration of action of stationary object

If persistent game state is maintained across player sessions, then player engagement and investment are improved, but data management complexity and system resources increase

Engineering Contradiction:
Improvegame persistenceVSAvoiddata management
Core Design Contradiction:
Duration of action of stationary objectVSDevice complexity

Solution Approach 1:

The system uses periodic data synchronization and checkpoint mechanisms to maintain persistent game state. Rather than continuously updating all data, the system periodically saves game state at key events (award claims, position changes, session transitions), reducing data management complexity while maintaining persistence.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The gaming devices autonomously manage their own persistent data storage and retrieval, with each device maintaining local records of player progress, awards won, and game state. This self-service approach distributes data management responsibilities rather than requiring centralized control of all persistent data.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS8475265B2Gaming system, gaming device, and method for providing a multiple player persistent game
Publication Date: 2013.07.02 INTERNATIONAL GAME TECHNOLOGY INC
  • US8475265B2 patent drawing
  • US8475265B2 patent drawing
  • US8475265B2 patent drawing

AI summary

A gaming system including a multiple player persistent game, such as an ongoing community game. This ongoing community game includes a community game matrix which is continuously displayed to at least each of the players. The community game matrix includes a plurality of displayed positions which may be associated with an award or an award opportunity. In operation, at least each of the players playing the gaming devices of the gaming system are associated with a displayed participant that moves (either randomly or based on the player's control) to different of the displayed positions of the community game matrix. If a player moves their associated participant to a displayed position that is associated with an award or an award opportunity, the gaming system provides the player any associated award or enables the player to participate in any associated award opportunity to potentially win an award.