Persistent Community Game Matrix for Player Engagement

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Solution Overview

Problem

There is a need to enhance the excitement and entertainment in gaming systems, particularly in group or community gaming environments, and to provide new ways for improving gaming experiences and increasing social interactivity among players and spectators.

Innovation Solution

A multiple player persistent game system is introduced, featuring a community game matrix with displayed positions that players can move their avatars through, offering awards and award opportunities, which remain populated even when players are not actively controlling their avatars, ensuring continuous excitement and preventing low player liquidity. Players receive moves to redeem in the game, allowing them to strategically choose their avatar's movements, with positions offering varying awards and volatilities, and the system indicates temporarily increased awards, enabling strategic decision-making.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players are allowed to move avatars freely in the community game matrix, then player engagement and strategic decision-making are improved, but system complexity and difficulty of managing player positions increase

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The community game matrix is divided into multiple displayed positions, each associated with different awards or award opportunities. Players move their avatars between these segmented positions, allowing free movement while maintaining manageable system complexity through structured segmentation of the game space.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically tracks and updates player avatar positions in real-time as players move between displayed positions. The community game matrix adapts to player movements, maintaining current position information for each player to determine award eligibility, thereby managing complexity through dynamic state tracking.

Inventive Principle:
Principle #15Dynamics

2Duration of action of moving object

If the community game matrix remains populated continuously, then excitement and entertainment are maintained, but energy consumption and system resources increase

Engineering Contradiction:
Improvecontinuous activityVSAvoidenergy consumption
Core Design Contradiction:
Duration of action of moving objectVSUse of energy by moving object

Solution Approach 1:

The community game matrix maintains continuous population with player avatars that persist between primary game sessions. When players are not actively controlling their avatars, the avatars remain in their last known positions or move automatically, ensuring the matrix remains populated and exciting without requiring complete system re-initialization.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

Player avatars are positioned in advance in the community game matrix before players actively engage. The system maintains pre-positioned avatars that are ready for immediate interaction, eliminating the need for re-positioning when players return, thereby reducing energy consumption while maintaining continuous activity.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If multiple players share the same community game environment, then social interactivity and entertainment value are improved, but difficulty of managing player interactions and awards increases

Engineering Contradiction:
Improvesocial interactivityVSAvoidinteraction management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Different displayed positions in the community game matrix are associated with different awards or award opportunities, creating local quality variations. Each position has unique properties that affect player outcomes, allowing multiple players to interact in the same environment while the system manages complexity by assigning specific award characteristics to specific positions.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system provides feedback to players about their avatar's current position and associated awards or award opportunities. This feedback mechanism helps players make informed strategic decisions while the system automatically tracks position-award relationships, reducing the manual management burden despite multiple player interactions.

Inventive Principle:
Principle #23Feedback

4Adaptability or versatility

If players are given strategic choices about avatar movements, then individualized gaming experience is improved, but time required for decision-making and game processing increases

Engineering Contradiction:
Improveindividualized experienceVSAvoiddecision-making time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

Players are given strategic choices about avatar movements, but the system allows partial action by enabling players to move avatars to selected positions without requiring complete optimization or extensive deliberation. The system processes these partial decisions efficiently, balancing individualized experience with time constraints.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system pre-calculates and displays available positions and their associated awards before players make movement decisions. This preliminary presentation of options allows players to make strategic choices with complete information, reducing decision-making time while maintaining individualized gaming experiences.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10755526B2Gaming system and method for providing a persistent game
Publication Date: 2020.08.25 INTERNATIONAL GAME TECHNOLOGY INC
  • US10755526B2 patent drawing
  • US10755526B2 patent drawing
  • US10755526B2 patent drawing

AI summary

A gaming system including a multiple player persistent game, such as an ongoing community game. This ongoing community game includes a community game matrix which is continuously displayed to at least each of the players. The community game matrix includes a plurality of displayed positions which may be associated with an award or an award opportunity. In operation, at least each of the players playing the gaming devices of the gaming system are associated with a displayed participant that moves (either randomly or based on the player's control) to different of the displayed positions of the community game matrix. If a player moves their associated participant to a displayed position that is associated with an award or an award opportunity, the gaming system provides the player any associated award or enables the player to participate in any associated award opportunity to potentially win an award.