Persistent Game Tiers in Electronic Gaming Systems
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Solution Overview
Problem
Existing electronic gaming systems lack a robust mechanism for establishing and managing game tiers, leading to confusion for players and inconsistencies in award probabilities across base games, feature games, and bonus games.
Innovation Solution
Implementing a system that randomly determines and maintains a game tier throughout multiple game features, using multiple lookup tables to improve award probability and consistency, while ensuring compliance with regulatory requirements such as return to player (RTP).
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a game tier system is implemented across base games, feature games, and bonus games, then award probability consistency is improved, but system complexity increases
Solution Approach 1:
The patent segments the gaming system into distinct game tiers (base game, feature game, bonus game) with each tier having its own award probability structure. This segmentation allows consistent mathematical expectations across tiers while managing complexity through modular design. Each tier operates independently with defined transition rules, enabling reliable award probability consistency without requiring the entire system to be managed as a single complex unit.
Solution Approach 2:
The patent implements a universal game tier framework that functions across multiple game modes (base game, feature game, bonus game). This multi-functional system uses consistent mathematical models and award probability structures that apply universally across all game tiers, improving reliability while avoiding the need for separate complex systems for each game mode.
2Measurement precision
If multiple lookup tables are used to determine award probabilities, then award probability precision is improved, but computational complexity increases
Solution Approach 1:
The patent divides award probability determination into multiple lookup tables, each corresponding to specific game conditions and tiers. This segmentation allows precise award probability control for different scenarios while keeping each lookup table manageable in size. The segmented approach enables high measurement precision for award probabilities without requiring a single excessively complex computational structure.
Solution Approach 2:
Different lookup tables are used for different game tiers and conditions, allowing local optimization of award probabilities. Each lookup table is tailored to its specific game context (base game, feature game, bonus game), providing precise award probability determination for local conditions while avoiding the need for a single overly complex universal table.
3Loss of information
If game tier information is displayed to players, then player understanding is improved, but information processing requirements increase
Solution Approach 1:
The patent extracts and displays only the essential game tier information to players, separating critical information (current tier, award probability range) from detailed computational data. This extraction approach improves player understanding by presenting relevant information clearly while avoiding the need to process and display all underlying computational details, thus reducing information processing requirements.
Solution Approach 2:
Instead of displaying complex probability calculations and raw data, the patent inverts the approach by displaying simplified, player-friendly representations of game tier status and award potential. This inversion transforms complex information into accessible formats, improving player understanding while minimizing information processing requirements through efficient data presentation.
Data Source
AI summary
An electronic gaming device that includes a display device, a memory device, and a game controller including a processor is described. The processor is configured to apply a game tier to a base game, wherein the game tier corresponds to a credit award range, and cause a base game outcome including symbols displayed on reels to be displayed. The processor is also configured to determine that the base game outcome includes a prize symbol including a first credit award within the credit award range of the game tier. The processor is further configured to apply the game tier to a feature game and cause a feature game outcome including symbols displayed on reels to be displayed. The processor is further configured to determine that the feature game outcome includes the prize symbol including a second credit award within the credit award range of the game tier.


