Persistent Multiplier Distribution in Multi-Play Gaming Systems

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Solution Overview

Problem

Current video poker systems lack dynamic and engaging features that maintain player interest over extended periods, leading to player fatigue and boredom due to repetitive gameplay.

Innovation Solution

A gaming system and method implementing a multi-play game with randomly-increasable and randomly-distributable persistent modifiers, where persistent multipliers are distributed among multiple hands or outcome-generating elements, enhancing gameplay variability through multiplier increase and distribution events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional video poker gameplay is used, then the game is simple and easy to understand, but player interest decreases over time due to repetitiveness

Engineering Contradiction:
Improvegameplay variabilityVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic multipliers that change during gameplay through random increase events and distribution events. The multipliers are not static but evolve over time, being increased by the system and then distributed to hands, creating a dynamic gameplay experience that addresses repetitiveness while maintaining manageable complexity through automated processes

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces periodic events including random multiplier increase events that occur at intervals during gameplay and periodic distribution events where multipliers are allocated to hands. These periodic actions create anticipation and variety without requiring complex player decisions, resolving the contradiction between engagement and simplicity

Inventive Principle:
Principle #19Periodic action

2Adaptability or versatility

If persistent multipliers are increased and distributed randomly, then player engagement increases through unpredictability, but game complexity increases

Engineering Contradiction:
Improvegameplay dynamicsVSAvoidmultiplier management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system automatically manages multiplier increases and distributions through programmed random events without requiring manual intervention or complex player strategies. The gaming system self-manages the multiplier banks, performing increases and distributions autonomously based on random triggers, which simplifies the player's task while maintaining game complexity through automated mechanisms

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent implements feedback mechanisms where multiplier changes are displayed to players in real-time, and distribution events provide visible feedback when multipliers are allocated to hands. This feedback loop enhances player engagement through transparency while the automated nature of the system keeps management complexity manageable

Inventive Principle:
Principle #23Feedback

3Productivity

If multiple multiplier banks are maintained, then award modification opportunities increase, but system complexity increases

Engineering Contradiction:
Improveaward generation capacityVSAvoidmultiplier bank management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent divides the multiplier system into multiple separate multiplier banks, each independently managed and trackable. This segmentation allows the system to maintain multiple award modification opportunities simultaneously while organizing complexity into discrete, manageable units. Each bank can be increased and distributed independently, enhancing award generation capacity without creating unmanageable system complexity

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10720021B2Gaming system and method providing a multi-play game having randomly-increasable and randomly-distributable persistent modifiers
Publication Date: 2020.07.21 INTERNATIONAL GAME TECHNOLOGY INC
  • US10720021B2 patent drawing
  • US10720021B2 patent drawing
  • US10720021B2 patent drawing

AI summary

In various embodiments, the persistent modifiers are persistent multipliers. Generally, in certain such embodiments, the multi-play game has a plurality of separate outcome-generating elements and is associated with a plurality of separate multiplier banks. Each multiplier bank is associated with a persistent multiplier maintained from game play to game play until distributed. When a random multiplier increase event occurs, the gaming system increases the persistent multiplier of at least one of the multiplier banks. When a random multiplier distribution event occurs for one of the multiplier banks, the gaming system distributes the persistent multiplier of that multiplier bank among the plurality of outcome-generating elements. The gaming system does so by determining a plurality of individual multipliers based on that persistent multiplier and assigning each individual multiplier to one of the outcome-generating elements. The gaming system uses the individual multipliers to modify any awards associated with their respective assigned outcome-generating elements.