Persistent Positional Collection in Card Games

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Solution Overview

Problem

Gaming systems lack a mechanism to enhance player engagement and strategy by providing a persistent collection feature that allows players to accumulate and utilize collectible elements across multiple plays, thereby influencing modifier activations and awards.

Innovation Solution

A gaming system that displays playing card positions associated with modifiers and collectible elements, where players accumulate elements based on matching cards, and activate modifiers when a designated quantity is reached, modifying awards and providing an additional layer of strategy and anticipation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a persistent collection feature is implemented across multiple plays, then player engagement and strategy are enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-associates collectible elements with specific playing card positions before gameplay begins. Each card position is pre-configured with a specific collectible element type that will be accumulated when matching cards are dealt to that position, eliminating the need for complex real-time decision-making about element allocation

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The gaming system divides the collection feature into separate, independent card positions, each with its own associated collectible element and accumulation counter. This segmentation allows the complex persistent collection mechanism to be managed as multiple simple, parallel tracking systems rather than one complex integrated system

Inventive Principle:
Principle #1Segmentation

2Productivity

If collectible elements are accumulated across multiple plays, then modifier activation opportunities increase, but loss of time occurs due to tracking accumulation across plays

Engineering Contradiction:
Improvemodifier activation rateVSAvoidtracking time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system automatically tracks the accumulation of collectible elements at each card position without requiring player intervention. The processor autonomously monitors when matching cards are dealt to positions and increments the appropriate counters, eliminating manual tracking time while maintaining accurate accumulation records across multiple plays

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If playing card positions are associated with both modifiers and collectible elements, then game strategy depth increases, but device complexity increases

Engineering Contradiction:
Improvegame strategyVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Each playing card position is assigned a unique local quality in the form of a specific collectible element association. This creates distinct strategic opportunities at each position without requiring the entire system to become more complex, as each position operates with its own simple but unique accumulation rule

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10643436B2Gaming system and method for providing a card game including a persistent positional collection feature
Publication Date: 2020.05.05 INTERNATIONAL GAME TECHNOLOGY INC
  • US10643436B2 patent drawing
  • US10643436B2 patent drawing
  • US10643436B2 patent drawing

AI summary

In various embodiments, the present disclosure relates generally to gaming systems and methods for providing a card game including a persistent positional collection feature.