Persistent Progress Charms in Gaming Systems

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current gaming systems lack effective mechanisms to increase player engagement by providing persistent indicators of personal progress, which are crucial for building excitement and maintaining player interest.

Innovation Solution

A method and system for providing persistent personal progress indicators in a gaming environment, where game interaction information is monitored to update electronic records and display visual representations of player progress, such as lucky charms, that grow or change based on player activity, using a combination of gaming systems, mobile devices, and pre-defined criteria.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If persistent indicators of personal progress are implemented, then player engagement and excitement are increased, but system complexity and data processing requirements increase

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system segments progress tracking into discrete milestones and achievements that can be independently monitored and displayed. Each indicator represents a specific progress metric that can be updated and displayed separately, allowing the complex progress tracking system to be broken down into manageable, displayable units that enhance player engagement without overwhelming system complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements continuous feedback loops where player actions are immediately reflected in updated progress indicators. The gaming system monitors player performance, calculates progress toward goals, and displays updated indicators in real-time, creating a responsive feedback mechanism that maintains player engagement while using automated processing to manage system complexity

Inventive Principle:
Principle #23Feedback

2Measurement precision

If real-time monitoring of game interaction information is implemented, then personal progress can be accurately tracked, but processing time and computational resources increase

Engineering Contradiction:
Improveprogress tracking accuracyVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system pre-defines progress criteria, milestone thresholds, and evaluation rules before gameplay begins. By establishing all measurement parameters and progress conditions in advance, the system can quickly compare player actions against predetermined criteria during gameplay, ensuring accurate progress tracking without requiring complex real-time calculations that would consume excessive processing time

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements automated monitoring and evaluation mechanisms that independently track player progress without requiring continuous manual intervention. Progress indicators automatically update based on predefined criteria and player actions, reducing the need for complex processing while maintaining high measurement precision through self-contained tracking logic

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20240335750A1Personal progress charms
Publication Date: 2024.10.10 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240335750A1 patent drawing
  • US20240335750A1 patent drawing
  • US20240335750A1 patent drawing

AI summary

Embodiments are directed to providing persistent indicators of personal progress in a gaming environment. According to one embodiment, providing personal progress indicators can comprise receiving game interaction information related to an electronic game executed on a gaming system and indicating an action of a player of or occurrence of an event in the electronic game. A determination can be made as to whether the game interaction information is indicative of a change in personal progress for the player. In response to determining the game interaction information is indicative of a change in personal process for the player, an electronic record associated with the player of the electronic game can be updated to indicate the change in the personal progress for the player and an indication of the change in the personal progress for the player of the electronic game can be provided to the gaming system.