Persistent-State Wagering Game Progress Control

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Solution Overview

Problem

The online wagering game industry faces challenges in providing innovative and engaging experiences that can appeal to a global audience and maintain profitability, as traditional wagering game machines are confined to physical locations, limiting access and interaction.

Innovation Solution

A wagering game system that enables persistent-state games, allowing players to track progress and achievements across multiple venues through a network, using a system architecture that includes account servers, wagering game servers, and clients to manage player accounts, game content, and progress tracking, enabling seamless online and offline play with rewards and unlocked content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If wagering games are offered online via personal computing devices, then accessibility and player reach are improved, but control over game progress and player experience becomes more difficult

Engineering Contradiction:
ImproveaccessibilityVSAvoidcontrol complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The server system performs multiple functions including progress tracking, reward management, game state synchronization, and player account management through a single centralized platform, allowing the same system to serve both online and offline wagering venues while maintaining consistent control

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system continuously monitors player progress, game states, and outcomes, then provides real-time feedback by updating player accounts, triggering rewards, and synchronizing game progression across multiple venues based on wagering activities

Inventive Principle:
Principle #23Feedback

2Productivity

If progress is tracked across multiple venues and platforms, then player engagement and loyalty are improved, but system complexity and data management requirements increase

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent combines progress tracking, reward management, and player account data into a single centralized server system that handles all venues and platforms uniformly, eliminating the need for separate tracking systems at each location and reducing overall system complexity despite multi-venue operations

Inventive Principle:
Principle #5Merging (Combining)

3Duration of action of stationary object

If player progress and achievements are persisted across sessions, then player retention is improved, but data storage and security requirements worsen

Engineering Contradiction:
Improveprogress persistenceVSAvoiddata storage
Core Design Contradiction:
Duration of action of stationary objectVSQuantity of substance

Solution Approach 1:

The patent extracts and stores only essential progress data, player achievements, and reward states in the centralized server system, separating critical persistent information from transient game session data, thereby minimizing storage requirements while maintaining player retention capabilities

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS9286758B2Controlling progress in wagering games
Publication Date: 2016.03.15 LNW GAMING INC
  • US9286758B2 patent drawing
  • US9286758B2 patent drawing
  • US9286758B2 patent drawing

AI summary

A wagering game system and its operations are described herein. In embodiments, the operations can include detecting that a non-wagering activity is performed separate from a wagering game. The operations can further include determining that a progression requirement for a persistent-state game is fulfilled via the non-wagering activity. The operations can further include, after determining that the progression requirement is fulfilled, performing one or more of unlocking wagering game content, setting a progression limit in the persistent-state game until wagering game activity is performed, and removing a progression limit in the persistent-state game that was set via wagering activity.