Persistent Symbol Win Zone Animation for Gaming Reels

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing gaming apparatus struggle to balance yield versus randomness and volatility to create a feeling of luck, which is crucial for player engagement, while also providing improved game play through innovative animations.

Innovation Solution

A gaming system with game-logic circuitry that animates persistent symbols moving across a symbol array to enter a win zone, using a random number generator to enhance game play and trigger symbol animations, thereby increasing player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional static symbol displays are used in gaming apparatus, then the game operation is simple and reliable, but player engagement and feeling of luck are reduced

Engineering Contradiction:
Improvegame operation simplicityVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent applies dynamics by transitioning from static symbol displays to dynamic animated symbols that move across the reel set. Symbols are animated with different speeds, directions, and patterns, creating a lively visual experience that enhances player engagement while maintaining simple game operation through automated animation sequences.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements periodic action through repeating animation patterns where symbols continuously move across the reel set in cycles. Symbols emerge, traverse the reels, and return or disappear in periodic sequences, creating rhythmic visual stimulation that keeps players engaged without complicating the underlying game operation.

Inventive Principle:
Principle #19Periodic action

2Productivity

If more animated features are added to enhance player engagement, then player participation increases, but device complexity increases

Engineering Contradiction:
Improveplayer participationVSAvoidanimation system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent applies segmentation by dividing the animation system into independent symbol entities, each with its own animation properties. Individual symbols can be animated separately with different characteristics, allowing complex visual effects to be achieved through composition of simple, manageable animation segments rather than a monolithic complex system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements universality by creating a multi-functional animation system where a single set of animation mechanisms serves multiple purposes. The same animation framework handles symbol movement, win indication, feature triggering, and visual feedback, reducing overall system complexity while enabling diverse player engagement features.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If symbols are animated to move across the reel set, then player engagement and sense of luck are enhanced, but processing requirements and system resource usage increase

Engineering Contradiction:
Improveplayer engagementVSAvoidprocessing resources
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The patent applies copying by using graphical representations and visual copies of symbols for animation purposes. Instead of moving actual physical or complex digital objects, the system uses rendered images that can be efficiently manipulated and repositioned across the display, reducing processing requirements while maintaining the visual effect of symbol movement.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent implements this principle by using temporary, easily created animation elements that exist only for the duration of the animation sequence. Symbol animations are rendered as transient visual effects that can be quickly created and discarded, minimizing long-term resource consumption while providing engaging visual feedback during gameplay.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Data Source

PatentUS12530942B2Gaming machine and method with moving persistent symbols and win zone feature
Publication Date: 2026.01.20 LNW GAMING INC
  • US12530942B2 patent drawing
  • US12530942B2 patent drawing
  • US12530942B2 patent drawing

AI summary

There is provided a gaming system, gaming machine, and method that presents a plurality of symbols in an array corresponding to a plurality of symbol-bearing reels. Game-logic circuitry animates a persistent symbol in the array. Using a random number generator, the game logic-circuitry spins and stops the reels. In response to spinning of the reels, the game-logic circuitry animates movement of the persistent symbol across a boundary of the array to enter a win zone outside of the array. The game-logic circuitry further animates a triggering symbol associated with the win zone. In response to animating the triggering symbol animating, by the game-logic circuitry, an increment of a meter using a value associated with the persistent symbol.