Persistent Win Display Layout for Timed Electronic Gaming

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Solution Overview

Problem

Existing electronic gaming systems face challenges in clearly communicating persistent outputs on screens of limited size and modifying game data to maintain RTP and synchronize community experiences across multiple gaming devices during timed feature games.

Innovation Solution

Implementing a system with a first display area showing reels, a second display area with persistent win positions, and a third area with a timer, where trigger symbols are identified and output amounts are displayed or cleared based on game outcomes, with animations and symbol modifications to enhance clarity and efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If multiple display areas are added to show reels, persistent win positions, and timer simultaneously, then information communication is improved, but screen space utilization deteriorates

Engineering Contradiction:
Improvecommunication of persistent outputsVSAvoidscreen space
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

The display screen is divided into multiple distinct display areas: a first display area for showing reels, a second display area for persistent win positions, and a third display area for the timer. This segmentation allows each area to serve its specific function without cluttering the entire screen, effectively communicating persistent outputs while maintaining organized screen space utilization.

Inventive Principle:
Principle #1Segmentation

2Reliability

If game data is modified to maintain RTP during timed feature games, then fairness is improved, but system complexity deteriorates

Engineering Contradiction:
ImproveRTP maintenanceVSAvoiddata modification system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms to monitor and adjust game data during timed feature games. By continuously tracking game outcomes and modifying data to maintain the predetermined return to player percentage, the system ensures fairness while managing complexity through automated feedback loops that adjust parameters in real-time.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If multiple gaming devices are synchronized for community experiences, then player engagement is improved, but coordination complexity deteriorates

Engineering Contradiction:
Improvecommunity experience synchronizationVSAvoidsynchronization system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is designed with universal communication protocols and standardized data structures that enable multiple gaming devices to synchronize their operations. This multi-functional architecture allows the same system to handle individual game play, persistent output tracking, timer coordination, and community-wide synchronized events, reducing overall coordination complexity while enhancing player engagement.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20260011218A1Systems and methods for providing persistent outputs in electronic gaming
Publication Date: 2026.01.08 ARISTOCRAT TECHNOLOGIES INC
  • US20260011218A1 patent drawing
  • US20260011218A1 patent drawing
  • US20260011218A1 patent drawing

AI summary

An electronic gaming system including processor in communication with a memory with instructions stored thereon is described. The instructions cause the processor to cause display of an electronic game including a plurality of reels, a plurality of persistent win positions, and a timer, and cause the timer to incrementally transition between a first time and a second time. As spins of the plurality of reels occur, the instructions also cause the processor to identify any trigger symbols, for game outcomes that include at least one trigger symbol, cause a respective output amount associated with a respective at least one trigger symbol to be displayed, for game outcomes that do not include at least one trigger symbol, cause the plurality of persistent win positions to be cleared, and when a predetermined number of positions of the plurality of persistent win positions include output amounts, cause the output amounts to be awarded.