Personal Immersive Display Timing to Reduce 3D Flicker
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Solution Overview
Problem
Existing personal immersive display apparatuses experience flickering issues due to synchronized image write times in left-eye and right-eye displays, which degrade the user's immersive experience.
Innovation Solution
The apparatus desynchronizes the left-eye active time with the right-eye active time by introducing a time difference or using different frame frequencies for the left-eye and right-eye displays, reducing flickering through asynchronous image writing.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If synchronized image write times are used in left-eye and right-eye displays, then display coordination is simplified, but flickering occurs and immersive experience degrades
Solution Approach 1:
The patent applies asymmetry by intentionally desynchronizing the active times of left-eye and right-eye displays. Instead of using identical synchronized timing, the system employs different active time parameters for each eye, which eliminates the flickering effect while maintaining display coordination through asymmetric timing control
2Object-affected harmful factors
If asynchronous image write times are used in left-eye and right-eye displays, then flickering is reduced, but timing control complexity increases
Solution Approach 1:
The patent implements dynamics by making the timing control adaptive and flexible. The system dynamically adjusts the active time parameters for left-eye and right-eye displays independently, allowing real-time optimization of timing to minimize flickering while managing complexity through dynamic rather than static control
Data Source
AI summary
A personal immersive display apparatus includes a left-eye display configured to display a left-eye image and a right-eye display configured to display a right-eye image, wherein a left-eye active time where the left-eye image is written in the left-eye display is asynchronized with a right-eye active time where the right-eye image is written in the right-eye display.


