Personal Media Broadcasting System with Adaptive Bit Rate Control

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Solution Overview

Problem

Traditional streaming media solutions fail to enable effective access and control of audio-visual content from remote locations due to network bandwidth limitations and technical constraints, limiting their use in personal media broadcasting applications.

Innovation Solution

A personal media broadcasting system that includes a personal media broadcaster and media player, allowing users to digitize, compress, and stream A/V content over a network, enabling control commands and dynamic bit rate adjustment based on buffer occupancy, with features like fast-start streaming and control mode for low latency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional streaming media solutions are used, then network bandwidth limitations are encountered, but access and control of A/V content from remote locations is prevented

Engineering Contradiction:
Improveaccess and control of A/V content from remote locationsVSAvoidnetwork bandwidth
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The system dynamically adjusts the bit rate of the media stream based on buffer occupancy levels. When the buffer is full, the bit rate is increased to maximize quality; when the buffer is empty, the bit rate is decreased to prevent starvation and maintain continuous playback. This adaptive parameter change resolves the contradiction by optimizing network bandwidth utilization to enable remote access without being constrained by fixed bandwidth limitations.

Inventive Principle:
Principle #35Parameter changes

2Loss of time

If fast-start streaming is implemented, then buffer filling time is reduced, but latency is improved

Engineering Contradiction:
Improvebuffer filling timeVSAvoidlatency
Core Design Contradiction:
Loss of timeVSSpeed

Solution Approach 1:

The system pre-fills the playback buffer before actual playback begins. This preliminary action ensures that when playback starts, there is already sufficient data in the buffer to avoid interruptions and reduce buffer filling time during initial access. The fast-start mechanism resolves the contradiction by performing buffer preparation in advance, thereby reducing both buffer filling time and perceived latency for remote users.

Inventive Principle:
Principle #10Preliminary action

3Quantity of substance

If dynamic bit rate adjustment is used, then network bandwidth utilization is optimized, but system complexity increases

Engineering Contradiction:
Improvenetwork bandwidth utilizationVSAvoidsystem complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The system implements a feedback mechanism where the buffer occupancy status is continuously monitored and used to adjust the bit rate dynamically. The buffer status acts as feedback that informs the bit rate adjustment logic, creating a closed-loop control system. This feedback-based approach resolves the contradiction by providing an automated, self-regulating mechanism that optimizes network bandwidth utilization without requiring complex manual intervention or centralized control, thereby managing system complexity through decentralized adaptive control.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS7877776B2Personal media broadcasting system
Publication Date: 2011.01.25 SLING MEDIA INC
  • US7877776B2 patent drawing
  • US7877776B2 patent drawing
  • US7877776B2 patent drawing

AI summary

A personal media broadcasting system enables video distribution over a computer network and allows a user to view and control media sources over a computer network from a remote location. A personal broadcaster receives an input from one or more types of media sources, digitizes and compresses the content, and streams the compressed media over a computer network to a media player running on any of a wide range of client devices for viewing the media. The system may allow the user to issue control commands (e.g., “channel up”) from the media player to the broadcaster, causing the source device to execute the commands. The broadcaster and the media player may employ several techniques for buffering, transmitting, and viewing the content to improve the user's experience.