Personal Tournament Controller for Gaming Systems

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Solution Overview

Problem

Existing gaming systems require players to compete against each other in tournaments, which can create adverse conditions and limit flexibility in terms of time and player quantity.

Innovation Solution

A gaming system with a personal tournament controller that allows players to compete against standards rather than other players, enabling flexible participation with varying entry payments and award structures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players compete against each other in tournaments, then tournament structure is established, but player experience deteriorates due to adverse competition conditions

Engineering Contradiction:
Improveplayer experienceVSAvoidadverse competition conditions
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent inverts the traditional tournament structure by having players compete against predetermined standards rather than against other players. The standard setter establishes performance thresholds, and players attempt to meet these standards individually, transforming the competitive dynamic from player-versus-player to player-versus-standard.

Inventive Principle:
Principle #13The other way round (Inversion)

2Adaptability or versatility

If traditional tournaments are implemented, then competition structure is provided, but flexibility in tournament duration and participation is reduced

Engineering Contradiction:
Improveflexibility in participationVSAvoidtournament structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic tournament parameters where the standard setter can adjust performance thresholds, tournament duration, and participation requirements in real-time. This allows the system to adapt to different player skill levels and preferences while maintaining a consistent competitive framework against evolving standards.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250201081A1Personal tournaments
Publication Date: 2025.06.19 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250201081A1 patent drawing
  • US20250201081A1 patent drawing
  • US20250201081A1 patent drawing

AI summary

Gaming systems and methods that provide a display of a plurality of different personal tournaments, enable a player to select one of the personal tournaments, cause a display and enable the player to play the selected personal tournament, determine if the player achieves or exceeds a standard for the play of the personal tournament, determine any award for the play of the personal tournament based on whether the player achieves or exceeds the standard for the play of the personal tournament, cause a display of any such determined award, and cause any such determined award to be provided to the player.