Personalised HRTF Synthesis with Precomputed Timbre Components

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Solution Overview

Problem

Existing methods for HRTF synthesis and personalization in VR, AR, and gaming are complex and not well suited for runtime application, requiring significant computation and memory, and are prone to errors.

Innovation Solution

A method involving the storage and combination of partial HRTFs, each encoding specific user-perception properties, allowing for efficient synthesis of a full HRTF by combining pre-calculated variations, reducing computational and memory requirements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional HRTF synthesis methods are used to achieve personalized spatial audio, then audio personalization quality is improved, but computational complexity and processing time increase significantly

Engineering Contradiction:
Improveaudio personalization qualityVSAvoidcomputational complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The HRTF is divided into multiple independent components: head-related transfer function (HRTF), room impulse response (RIR), and audio signal. Each component is processed separately through dedicated processing stages, allowing parallel computation and reducing overall computational complexity while maintaining personalization quality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

User-specific parameters including anthropometric measurements, head-related transfer functions, and room impulse responses are pre-calculated and stored in databases before runtime. During actual audio rendering, only parameter selection and combination are required, dramatically reducing real-time computational load while preserving personalized audio quality.

Inventive Principle:
Principle #10Preliminary action

2Measurement precision

If traditional HRTF synthesis methods are used to achieve accurate spatial audio localization, then audio localization accuracy is improved, but memory requirements increase

Engineering Contradiction:
Improveaudio localization accuracyVSAvoidmemory requirements
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The system stores user-specific parameters (anthropometric data, HRTF parameters, RIR parameters) in a compact structured format with defined data types and constraints. This parameter-based storage approach uses significantly less memory than storing complete HRTF datasets, while maintaining the ability to generate accurate personalized spatial audio through parameter-driven synthesis.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If traditional HRTF synthesis algorithms are used for runtime application, then audio personalization is achieved, but processing speed decreases

Engineering Contradiction:
Improveaudio personalizationVSAvoidprocessing speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

All computationally intensive HRTF calculations, including anthropometric measurements, head-related transfer function computations, and room impulse response simulations, are performed in advance and stored as pre-calculated parameters. At runtime, the system only performs parameter selection from databases and straightforward audio signal processing, enabling fast personalized audio rendering without sacrificing personalization accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The audio processing pipeline is segmented into distinct stages: parameter selection from pre-stored databases, HRTF application to audio signal, and room effect application. This segmentation allows each stage to be optimized independently and enables parallel processing where applicable, significantly improving runtime processing speed while maintaining personalization capabilities.

Inventive Principle:
Principle #1Segmentation

4Measurement precision

If multiple complete HRTFs are stored for different users to ensure audio quality, then audio personalization quality is improved, but storage space and validation complexity increase

Engineering Contradiction:
Improveaudio personalization qualityVSAvoidvalidation complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

Instead of storing complete HRTF datasets for each user, the system extracts and stores only the essential user-specific parameters that define individual acoustic characteristics. These extracted parameters (anthropometric measurements, HRTF parameters, RIR parameters) are sufficient to reconstruct personalized HRTFs at runtime, reducing storage requirements and validation complexity while preserving audio personalization quality.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentEP4593426A1Methods and systems for synthesising a personalised headrelated transfer function
Publication Date: 2025.07.30 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP4593426A1 patent drawingFigure 1
  • EP4593426A1 patent drawingFigure 2
  • EP4593426A1 patent drawingFigure 3~4

AI summary

A computer-implemented method of synthesising an HRTF is disclosed. The method comprising: providing the HRTF of a subject measured at a particular measurement angle; processing the HRTF to remove localisation perception features of the HRTF, where the processing comprises: removing spectral notches from the measured HRTF, the resulting processed HRTF referred to as the HRTF'; and calculating a subject's HRTF timbre by subtracting a baseline HRTF at the measurement angle from the subject's HRTF', the baseline HRTF comprising a generalised response component such that the HRTF timbre comprises subject-specific variations in the HRTF. The method further comprises using the HRTF timbre to synthesise an HRTF. The method allows for generating a personalised timbre component of an HRTF to provide better personalisation of an HRTF, thereby providing improved binaural audio.