Personalized VR Avatars for Addiction Behavior Change

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Solution Overview

Problem

Existing systems fail to effectively induce behavioral change in individuals through interactions with avatars in virtual realities, particularly in addressing addiction disorders by presenting future consequences and benefits visually and verbally.

Innovation Solution

A system and method utilizing an image capturing/streaming device to stream interactive sessions with avatars and environments, where the avatars' physical appearance and environments correspond to future outcomes based on user decisions, capturing and incorporating reaction data to induce behavioral change.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If avatars are streamed to users in virtual reality experiences, then user engagement and behavioral observation are improved, but the ability to effectively induce behavioral change and address addiction disorders deteriorates

Engineering Contradiction:
Improveuser engagementVSAvoidbehavioral change effectiveness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system creates personalized avatars representing future selves before the user experiences addiction consequences, allowing users to pre-visualize their desired future state and establish a reference point for behavioral change before facing triggering situations

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements continuous feedback loops where user reactions to avatar interactions are captured and analyzed, and where avatars provide real-time feedback during virtual reality experiences to reinforce positive behavioral choices and discourage substance use behaviors

Inventive Principle:
Principle #23Feedback

2Device complexity

If generic avatar representations are used in virtual reality, then system complexity is reduced, but the personalization and emotional connection needed for behavioral change deteriorates

Engineering Contradiction:
Improvesystem complexityVSAvoidpersonalization capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The avatar creation process is segmented into distinct modules: data collection from social media and user input, physical appearance generation, personality trait assignment, and scenario-based interaction design, allowing personalized avatars to be built from discrete components without requiring a completely new system architecture

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system creates virtual copies of users (avatars) that replicate their physical appearance, personality traits, and life circumstances, allowing the same user base to be used across multiple personalized experiences without requiring separate systems for each individual

Inventive Principle:
Principle #26Copying

3Measurement precision

If detailed reaction data is captured and incorporated into psychological assessments, then behavioral change precision is improved, but user privacy and data security concerns increase

Engineering Contradiction:
Improvebehavioral assessment precisionVSAvoidprivacy risk
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The system extracts and separates personally identifiable information from reaction data, storing only aggregated behavioral patterns and anonymized metrics that maintain assessment precision while removing direct privacy risks associated with individual user identification

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system introduces an intermediary processing layer that acts as a buffer between raw reaction data collection and psychological assessment generation, using automated algorithms to transform sensitive user responses into standardized, privacy-protected behavioral metrics before incorporation into assessments

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12406421B2Avatar—based behavior changing system and method
Publication Date: 2025.09.02 THE TRUSTEES OF INDIANA UNIV
  • US12406421B2 patent drawing
  • US12406421B2 patent drawing
  • US12406421B2 patent drawing

AI summary

A behavioral change observation system for inducing a behavioral change of a subject generated via virtual reality interactions with avatars comprises an image capturing/streaming device configured to capture a reaction of the subject as the subject is responding to each interactive session and an avatar reaction computing device. The image capturing/streaming device streams to the subject a plurality of interactive sessions each including an avatar and an environment in which each avatar is presented. The avatar reaction computing device captures reaction data from the subject as the subject observes each interactive session, and incorporates the reaction data into a psychological assessment of the subject.