Pervasive Virtual Reality Collaboration Spaces
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Solution Overview
Problem
Conventional virtual reality meeting scenarios are not well-suited for ad hoc collaboration and lack flexibility in timing and participant access, as they typically require fixed durations and specific invitations.
Innovation Solution
The creation of pervasive virtual reality collaboration spaces that can exist indefinitely, allowing users to join or leave as needed, with flexible participation and permission-based access, enabling users to collaborate on specific contexts without fixed schedules or specific invitations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional virtual reality meeting scenarios are used with fixed durations and specific invitations, then meeting organization is simplified, but flexibility and adaptability for ad hoc collaboration deteriorate
Solution Approach 1:
The patent implements dynamic collaboration spaces that can be created, joined, and dissolved on-demand without pre-scheduling. Users can dynamically enter and exit collaboration contexts, and the system dynamically manages resource allocation and context switching, enabling flexible ad hoc collaboration while maintaining manageable system complexity through automated lifecycle management
Solution Approach 2:
The patent creates universal collaboration spaces that can serve multiple purposes and accommodate different collaboration types (ad hoc, scheduled, individual, group) within a single framework. The system provides multi-functional capabilities including context preservation, persistent storage, and flexible access controls that work across different collaboration scenarios, reducing the need for separate meeting management systems
2Duration of action of stationary object
If virtual reality collaboration spaces exist indefinitely with persistent contexts, then collaboration continuity is improved, but system resource consumption increases
Solution Approach 1:
The patent implements selective persistence where only relevant collaboration contexts and data are maintained in high-memory states, while less active elements are moved to lower-priority storage. The system dynamically adjusts the quality and detail level of persisted data based on usage patterns, preserving essential collaboration context while reducing overall resource consumption
Solution Approach 2:
The patent implements automated context management that discards expired or inactive collaboration spaces and recovers resources for new collaborations. The system periodically cleans up abandoned spaces, manages memory allocation, and recycles resources, enabling indefinite collaboration space availability while maintaining sustainable resource consumption through systematic resource management
3Reliability
If permission-based access control is implemented in virtual reality collaboration spaces, then security and data protection are improved, but user access complexity increases
Solution Approach 1:
The patent implements self-service access control where collaboration space owners can autonomously manage permissions, invite participants, and control data access without administrative intervention. The system provides intuitive interfaces for managing access rights, allowing users to self-configure security settings and participant roles, maintaining strong security while simplifying the user experience through automated permission management
Data Source
AI summary
The disclosed technology is directed towards virtual reality collaboration spaces with associated context data. Once created, a virtual reality collaboration space can be pervasively existent, such that the space can be joined or returned to as needed by any admitted participants. The existence of a created collaboration space in association with its collaboration context data can be advertised to specific invitees or general invitees, and can be searchable. In general, upon receiving a reservation request for reservation of a virtual reality collaboration space, a virtual location for the collaboration space is reserved. Access is granted to requesting entities authorized to access the space. Permissions can differ for different invitees, e.g., such that only permitted users can access proprietary information presented as a virtual reality element within the collaboration space. The collaboration space can also be used to drop off virtual reality elements, e.g., from one user to another user.


