Pet Capture Status Bar With Threshold Cues in Virtual Worlds
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Solution Overview
Problem
In role-playing games, capturing pets is based solely on energy values displayed on the user interface, leading to vague and inefficient processes due to reliance on guessing and repeated attempts, as the pet's capturable state is not accurately represented.
Innovation Solution
A method and apparatus for displaying capture information in a virtual world, including a status bar with a capture threshold, prompt elements, and successful capture indication based on the pet's status value, such as energy or health points, to determine the capturable state.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the player relies solely on the energy value displayed on the user interface to determine capture opportunity, then the capture process becomes simple to operate, but the capture accuracy and success rate deteriorate due to vague information
Solution Approach 1:
The patent segments the capture information display into multiple components: energy value display, capture threshold display, and capture probability indication. This segmentation allows the player to see not just the energy value but also the threshold and probability, providing comprehensive information without complicating the operation. The status bar is divided into segments showing different aspects of the pet's state relative to capture conditions.
Solution Approach 2:
The patent implements feedback by displaying the capture threshold and capture probability based on the current energy value. The system provides continuous feedback to the player about how close the pet is to being capturable, allowing the player to adjust their strategy in real-time. The visual feedback includes showing the threshold position on the status bar and indicating probability levels.
2Reliability
If the player uses repeated attempts and guessing to capture pets based on low energy values, then the capture process becomes more thorough in exploring capture conditions, but the time consumption increases significantly
Solution Approach 1:
The patent applies preliminary action by pre-calculating and displaying the capture threshold and capture probability before the player attempts capture. The system determines the conditions for successful capture in advance and presents this information to the player, eliminating the need for repeated trial-and-error attempts. The player can see the required energy threshold and probability indicators before spending time on capture attempts.
Solution Approach 2:
The patent replaces the mechanical trial-and-error system with an information-based system. Instead of relying on physical repeated attempts and guessing, the system substitutes visual information display showing energy values, thresholds, and probability indicators. This substitution allows the player to make informed decisions without mechanical repetition, reducing time loss while maintaining reliability.
3Device complexity
If the energy value is the only parameter displayed for pet capture, then the user interface remains simple, but the information completeness deteriorates leading to player misunderstanding
Solution Approach 1:
The patent merges multiple pieces of capture-related information into a single integrated status bar display. The energy value, capture threshold, and capture probability indicators are combined in one visual element rather than requiring separate interfaces. This merging provides complete capture condition information while maintaining interface simplicity through unified presentation.
Solution Approach 2:
The patent adds another dimension to the information display by incorporating visual indicators beyond simple numerical energy values. The status bar uses positional dimension (threshold position on the bar) and visual dimension (probability indicators, color coding) to convey capture conditions. This multi-dimensional display provides complete information without significantly increasing interface complexity.
Data Source
AI summary
A method for displaying capture information in a virtual world, performed by a computer device, includes displaying a pet virtual character within a virtual world; displaying a status bar corresponding to status information of the pet virtual character, the status information including a status value corresponding to at least one of an energy value or health points; determining a capture threshold for the pet virtual character; displaying a prompt element on the status bar at a position corresponding to the capture threshold; receiving a capture operation performed by a master virtual character on the pet virtual character; and displaying capture success in response to the capture operation when the pet virtual character is in a capturable state, wherein the pet virtual character is in the capturable state when the status value is less than the capture threshold.


