Pet Launcher with Sensor-Triggered Feeder for Automatic Projectile Control

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Solution Overview

Problem

Existing pet exercise devices require human involvement for loading and managing projectiles, leading to inefficient use of power, potential safety issues, and loss of pet interest due to untimed launches and tipping over.

Innovation Solution

A pet-controlled exercise and entertainment device with a housing, feeder, and sensor system that automatically launches projectiles after a predetermined time, allowing pets to control the activity by placing projectiles into a feeder, thus reducing human intervention and optimizing power usage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the device continually launches projectiles until all loaded projectiles are exhausted, then the device maintains continuous operation, but power is wasted and unretrieved projectiles create a mess

Engineering Contradiction:
Improvecontinuous operationVSAvoidpower wastage
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The device incorporates a sensor that detects when a projectile has been retrieved by the pet and returns it to the loading area. This feedback mechanism triggers the launcher to automatically reload and launch another projectile, ensuring continuous operation only when projectiles are successfully retrieved, thereby preventing power wastage on unretrieved projectiles

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system automatically detects when a projectile is retrieved through the sensor, autonomously reloads from the stored projectiles, and relaunches without human intervention. This self-service capability maintains continuous operation while eliminating the need for manual monitoring and preventing energy waste

Inventive Principle:
Principle #25Self-service

2Ease of operation

If the device requires human involvement to load and manage projectiles, then the device can be operated, but human availability and interaction are required

Engineering Contradiction:
Improvehuman involvementVSAvoidautomatic operation
Core Design Contradiction:
Ease of operationVSExtent of automation

Solution Approach 1:

The device is designed to automatically load projectiles from an internal storage magazine, launch them, detect when they are retrieved, and reload subsequent projectiles without any human intervention after initial setup. This maximizes automation while maintaining ease of initial operation

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The device pre-loads a magazine of projectiles before operation begins. This preliminary action eliminates the need for continuous human loading during operation, allowing the device to autonomously manage its projectile supply throughout the exercise session

Inventive Principle:
Principle #10Preliminary action

3Device complexity

If the device launches projectiles at a fixed pace, then the launching mechanism is simple, but the pet may not be able to keep up with the pace

Engineering Contradiction:
Improvelaunch timing controlVSAvoidpet-specific timing
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The launch interval is dynamically adjusted based on the pet's performance. The sensor detects each retrieved projectile and automatically adjusts the timing of subsequent launches to match the pet's retrieval speed, ensuring the pace adapts to the individual pet's capabilities while maintaining automatic operation

Inventive Principle:
Principle #15Dynamics

4Loss of energy

If the device allows pets to control launch timing by placing projectiles in the feeder, then power usage is optimized and pet interest is maintained, but the device requires pet interaction to function

Engineering Contradiction:
Improvepower efficiencyVSAvoidpet control requirement
Core Design Contradiction:
Loss of energyVSEase of operation

Solution Approach 1:

The pet itself serves as the control mechanism by placing retrieved projectiles back into the feeder. This action triggers the sensor, which automatically initiates the next launch sequence. The system optimizes power usage by only operating when the pet actively participates, while requiring minimal instruction from the owner

Inventive Principle:
Principle #25Self-service

Data Source

PatentEP3335550B1Pet exercise and entertainment device
Publication Date: 2024.05.01 IFETCH LLC
  • EP3335550B1 patent drawingFigure 1
  • EP3335550B1 patent drawingFigure 2
  • EP3335550B1 patent drawingFigure 3

AI summary

Implementations described and claimed herein provide systems, apparatuses, and methods for exercising and entertaining a pet. In one implementation, a pet exercise and entertainment device (100, 200) includes a launch funnel for launching projectiles for a pet to retrieve. The launch funnel has a feeder (210) and a chute (212). The feeder is configured to receive a projectile and transport the projectile to an intake end (216) of the chute. A sensor (220) is configured to sense the projectile in the intake end of the chute and to command one or more motors (222) to power up in response to sensing the projectile. An actuator (224) is configured to release the projectile from the intake end of the chute into the launch end (218) of the chute after a pre-determined time has elapsed. One or more wheels (226), rotated by the one or more motors, are configured to launch the projectile from the launch end of the chute.